The Sims
A community based around all things related to The Sims.
This includes:
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Mainline games (ex. The Sims 2)
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Spin-offs (ex. The Sims Bustin' Out)
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Unique console releases (ex. The Wii version of The Sims 3)
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Mods and other fan-made content (ex. fan art)
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The Sims-like games/competing life simulators (Tiny Life, Paralives, Vivaland, and inZOI are in-development games I am aware of)
Rules:
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Posts that aren't PG-13 or you wouldn't feel comfortable opening at work should be flagged as NSFW.
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Discussion of NSFW content is allowed.
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Discussion of piracy is allowed; direct links are not.
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This is a safe space for LGBTQ+ and people of color. Hateful content will be removed.
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Avoid dumping links. The body of a post can be used for things like elaborating on your reason for posting it, a summary, or additional sources for example. Things that can foster discussion or other community engagement.
Links & Other Communities:
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osab/voicemxil's GitHub | The Sims/The Sims 2/The Sims Stories easy-install fix pack
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NRass | Sims 3 mods
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Unfortunately I don't know if anyone will ever catch up with the massive head start of EA/Maxis. Having an entire studio centered around it definitely helps iterate more quickly as well. It's going to be very hard for any potential competitors to offer a fraction of the content, at least at first. Even though I may dislike how much content gets locked behind a dlc, it really builds out the game in a way that wouldn't happen otherwise.
That being said, I think a company that got a solid and fun (and bug free!) foundation out the door could get a toe hold in the market. Especially if they offered easy options for scripting custom content, maps, etc.