this post was submitted on 18 Jun 2024
99 points (98.1% liked)

Games

15776 readers
604 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 14 points 1 week ago* (last edited 1 week ago) (3 children)

That's no way to treat role playing space pirates

This actually might be a good use case for a proof of steak open ledger, kind of like a cryptocurrency, but no crypto required.

Every item in game would have a chain of custody to an origination event, duplicates would be trivially obvious, you could see where bugs are duplicating things, or at least the time they got duplicated.

Incrementing and integer in a database is fine, and efficient, but but when you start to make it a currency, then you have fungibility issues and chain the custody issues like we're seeing now.

Obviously this can always be addressed by writing perfect code and accounting for every origination in the code, but if the programmers aren't perfect, moving to a ledger makes more sense

[–] JASN_DE 20 points 1 week ago (2 children)

proof of steak

Is that like a cryocurrency?

[–] [email protected] 7 points 1 week ago* (last edited 1 week ago) (1 children)

More like open sauce version of a database.

More like inventory management and less like cryptography. It's an open ledger, which is commonly used in cryptography, but is also useful in inventory management

Right now star citizen has a database, and they control the values in the database, but these duplication glitches mean some of the code which has authority to change these values is doing it incorrectly. So the database itself just has extra integers added all willy nilly.

An open ledger, would provide a chain to custody for every new item in the game, at least the money, making these duplication glitches either impossible or, trivially obvious when they happen

There's no reason this could not be implemented on a traditional database no need to make it open, or using distributed ledger technology, but distributed ledgers exist, and depending on how they program, could be just drop in to their program.

Plus an open ledger would mean all of these space cowboys would keep an eye on it and raise hell when they saw something fishy

[–] [email protected] 6 points 1 week ago (1 children)

I think he was making lighthearted fun of you for misspelling stake.

[–] [email protected] 9 points 1 week ago (1 children)

He knows. Thats why he said open sauce.

[–] [email protected] 2 points 1 week ago

Missed that one lol

[–] [email protected] 4 points 1 week ago

Is that like a cryocurrency?

I’m getting chills just thinking about it.

[–] Grimy 7 points 1 week ago (2 children)

I can't wait for my entire GPU to be used so I can't steal money in a single player game.

[–] [email protected] 8 points 1 week ago (1 children)

It shouldn't have anything to do with client-side code.

The universe infrastructure has a database now, that database now needs to track where money comes from and where it goes, so instead of saying you have a dollar and somebody else loses a dollar it says Bob sent you a dollar.

Or for the ships, instead of duplicating a ship, you update the title record of the ship to say who the current owner is, with a history of all the previous owners.

[–] Grimy 5 points 1 week ago

Thanks for the explanation. Your idea seems well thought out, my comment is out of place since I read Starfield as the name of the game.

[–] Sanctus 4 points 1 week ago (1 children)

Something like this would just be cool for MMOs with craftabke items. People.could confirm you made it and now you're a virtually famous item designer or blacksmith or whatever.

[–] [email protected] 1 points 1 week ago

Except it's a ledger, not a db. Devs can't alter the ledger, only provide transactions. You get scammed by a player, someone hacks your account and steals your stuff. The devs might be able to give you replacement stuff, but they can't take it from the hackers or who you traded to.

This gets worse with crypto where each item is unique. The devs can't then just make more money/items to replace your loss.

There's a good reason why databases are used