this post was submitted on 15 Jun 2024
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So would that mean that technically the Cold Spot haunt would impose the Clumsy condition until the players take some specific action to end it? It doesn't list any duration or a condition to end it as far as I can see.
What are the methods you can take to end a condition?
Restoration will reduce the length of clumsy, stupefied, and enfeebled (and drained at higher ranks). Dispel magic will remove magical effects, and neutralise poison/remove disease/curse, and restore senses as their names imply. That covers most conditions.
Resting will reduce some conditions as well, like drained. You could play it that a rest also reduces things like clumsy/stupefied/enfeebled.
It could also be that this specific haunt is just missing a duration or other text indicating how to remove the condition.
Ultimately it’s up to the GM to adjudicate this if they feel like something is amiss or unfairly punishing.