this post was submitted on 12 Jun 2023
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Dreamlight Valley
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Dedicated to the discussion of Dreamlight Valley, a Gameloft game.
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I will spend some money on this game regularly if it brings fun to the table regularly. I however, will NOT spend $15 for another quest line like the dapper wall-e line. Wall-e is probably the only character I'd do that for. I'd probably spend $5 without huge regrets.
I'd also be wary of spending any form of subscription model until they get their QA sorted out. Every release has some pretty unacceptable bugs. (companions blocking your way, all the passion lily's being red, dark castle portals being so far in front of the doors you have to go fish, the true random on scrooges shop) I understands the occasional putting a fishing target on land too much but their QA/Dev team sizes are WAY to big to let this kinda change go out, especially considering they don't hotfix.
Same. I think a quest costing nearly as much as the base game was probably what caused the kneejerk negative reaction, for me at least. I don't mind paying a bit for bonus content, I would just prefer that the price reflected the quality and/or extensiveness of the content being paid for. I don't feel it did. It's very cute, don't get me wrong, but I fall in line with the folks asserting that the pricing was off.
It does seem to be an unusually buggy game, even for Early Access. I had no idea they didn't hotfix. Explains a lot about the bizarrely long duration of some of the more basic bugs and issues.