this post was submitted on 12 Jun 2024
279 points (98.3% liked)
Games
16849 readers
1113 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's not about REQUIRING a guide to do anything, it's that if you're trying to do one specific thing, or have a bit of assistance navigating exactly where you're supposed to go next, they're indispensable.
I definitely could have played elden ring without a guide. Problem is, the world is HUGE, and there are many endings with specific requirements. I don't have hundreds of hours to pour into one game, even one I'm quite enjoying. I also want to see more of the plot, and that tends to require seeing multiple endings or other specific, exclusive, quest lines. All of which is just more approachable with a guide.
Some of the fun in from soft games comes from the exploration, but a lot of it is mechanically focused. Git gud. That, and being steeped in a fascinating, dark world, tend to be what keep me coming back. A guide helps keep me from feeling too frustrated just wondering where I should go.
So there's obviously hundreds of hours of not-main content in the elder scrolls games, but if you spent enough time, you'll find the majority of it without following a guide.
I spent hundreds of hours in each of them.
Does that work with all of these side quests in elden ring, or do I still need to know to walk back and forth against a certain tile three times before lighting a torch to access a lot of the side quests?
It's less esoteric than that. There's rhyme and reason to all of the individual steps of the quest lines, but sometimes if you aren't thinking juuuuuust like the devs want it can be a bit of a leap.
I haven't played it since launch, but apparently they've added map markers for NPCs you have already met, that'll make it significantly easier to understand what they're wanting you to do, I think.
Interesting. Well I'm excited to get started, so thanks for all the context
No problem, bud! Elden Ring is a good start for the series, imo, because it's as open as it is. If you enjoy it, honestly, go back and give the dark souls series another shot after understanding their design philosophy a bit more.
As much as I love the world of elden ring, nothing will compare to the level of interconnected labyrinths that connect back on each other so elegantly that dark souls 1 has. Enjoy your time!