this post was submitted on 12 Jun 2024
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[–] [email protected] 4 points 5 months ago (1 children)

Were you trying to kill the zombie before you get a weapon in the tutorial?

[–] [email protected] 2 points 5 months ago (1 children)

This was years ago, and the controls and camera were so janky I didn't play very long, so I really can't remember, it just felt like the beginning.

I am checking a playthrough. I remember beating this asylum demon and all of these items.

The controls were so slow and confining, I stopped playing after the asylum demon. I didn't feel like stutter rolling 100 times for every boss.

[–] [email protected] 3 points 5 months ago (1 children)

In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load.

I think all the games after ds1 show you the percentage of your equip load.

[–] [email protected] 3 points 5 months ago (1 children)

Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks.

[–] [email protected] 2 points 5 months ago (1 children)

The first Dark Souls is pretty clunky compared to modern games though, to be fair

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (1 children)

I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower.

None of the new games have instruction manuals, I got the remastered dark souls for the switch.

Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals.

[–] [email protected] 1 points 5 months ago (1 children)

Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll

[–] [email protected] 1 points 5 months ago (2 children)

And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry.

The more you know

[–] [email protected] 4 points 5 months ago (1 children)

To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack.

The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy.

I think there's a breakpoint at 70% where your roll gets worse.

[–] [email protected] 3 points 5 months ago

This, important distinction, doesn't matter how many items are in your bag, just what you're wearing.

[–] [email protected] 2 points 5 months ago (1 children)

I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better.

[–] [email protected] 2 points 5 months ago

Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks!