this post was submitted on 05 Jun 2024
10 points (91.7% liked)

Destiny

2002 readers
1 users here now

A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2


Rules:

Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.


Resources:


Creators:


Other Lemmy Destiny Communities:

founded 1 year ago
MODERATORS
 

You know. Once you can actually play it and see all the cutscenes.

All story and campaign discussion goes here.

you are viewing a single comment's thread
view the rest of the comments
[–] ghostsinthephotograph 3 points 5 months ago* (last edited 5 months ago)

Bungie definitely did a lot of things right this time around. The world looks fantastic. Are the ground textures a little more sparse to make room for that? Sure, but that's a good sacrifice. And THIS is how you take advantage of reused assets - where it makes total sense for the story. It was a little silly before when Neomuna would have some of the exact same computer consoles/screens as Europa or the like, when they were separated by so much time and civilization.

The final fights reminded me of Halo campaigns, in great ways. And those cut scenes were very cool. I want to just forget that Neomuna even existed at this point.

Still a little undecided on the reworks of bounty systems, but I'm more ambivalent where those are concerned. The weapons seem interesting, prismatic seems interesting (albeit confusing), but I'm so much happier being confused with the complexity of interesting things than the simplicity of boring!

I do hope employees who dedicated their efforts to TFS still have or have found jobs since.