Destiny
A community for Bungie's FPS looter-shooter MMO Destiny/Destiny 2
Rules:
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Keep things civil. No hate speech, NSFW content, personal attacks, witch hunting, etc.
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Do not discuss or share any leaks, datamined information, etc. No spoilers
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Keep things on topic
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No low effort posts, self-promotion, ads, or spam
Please report any comments or posts you think violate the rules. We regularly check reports and will take action if needed.
Resources:
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Bungie.net for official forums, patch notes, blogs, and more
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The official Destiny 2 Companion app for both iOS and Android
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D2 Checklist to track weekly content
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light.gg, a database of weapons and items
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Destiny Item Manager to manage your vault and inventory
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Destiny 2 Armor Picker to manage armor and stats
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Destiny Tracker to track player stats
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Trials Report to view player stats for Trials of Osiris
Creators:
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Datto for guides, general and PvE-focused gameplay, and discussion
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My name is Byf for in-depth lore videos
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CoolGuy for in-depth weapon and armor reviews
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Aztecross for general gameplay, builds, and more
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ninjy for weapon damage testing
Other Lemmy Destiny Communities:
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Destiny 2 Builds for character builds
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LowSodiumDestiny for a salt-free Destiny community
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Bungie definitely did a lot of things right this time around. The world looks fantastic. Are the ground textures a little more sparse to make room for that? Sure, but that's a good sacrifice. And THIS is how you take advantage of reused assets - where it makes total sense for the story. It was a little silly before when Neomuna would have some of the exact same computer consoles/screens as Europa or the like, when they were separated by so much time and civilization.
The final fights reminded me of Halo campaigns, in great ways. And those cut scenes were very cool. I want to just forget that Neomuna even existed at this point.
Still a little undecided on the reworks of bounty systems, but I'm more ambivalent where those are concerned. The weapons seem interesting, prismatic seems interesting (albeit confusing), but I'm so much happier being confused with the complexity of interesting things than the simplicity of boring!
I do hope employees who dedicated their efforts to TFS still have or have found jobs since.