this post was submitted on 04 Jun 2024
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Hello everyone,

We are nearing the end of my first TTRPG campaign and in a few weeks, the DM is starting a homebrew. I joined this one half way through and a friend slapped together most of my level 7 character for me, a basic fighter. For this new campaign I'm hoping to have "more to do" in and out of battle so I'm looking for class advice.

I want to play a support class but I've been feeling overwhelmed by the class options. All I know is that I want it to be beginner-friendly support that can heal but also do more - like damage, buffs, or debuffs. Doesn't have to be all 3!

The group gave me a few suggestions but there was so much back and forth about how complicated they are, I thought I'd pose the question here.

Can someone help point me in the right direction on a simple support? Any help would be appreciated!

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[–] [email protected] 3 points 6 months ago* (last edited 6 months ago) (1 children)

Spells: Soothe and.....undecided because the builder only gives me True Strike as an option..? I think I should have other choices but I don't know

Every Psychic subclass has one forced spell choice at each spell rank. So True Strike is forced because you chose Infinite Eye. It's okay because you'll get more spell options as you go. Don't feel obligated to use True Strike. It's rarely going to be as good as other options since you aren't focusing on damage.

Soothe seems good enough for what I want but out of curiosity, are there other healing spells to pick up later?

Yeah, the better version of Soothe is rank 2 Soothe, and then rank 3 Soothe, etc. I'd recommend you make Soothe your rank 1 Signature Spell. That way, you'll be able to cast it at higher levels without needing to invest more spells known.

The occult spell list doesn't have as many HP heals as the divine spell list, but you only really need one as long as it can be upcasted. As you level up you'll get access to other kinds of reactive and defensive spells which can cleanse debuffs off of your allies (eg. Lesser Restoration or whatever it's called now with the remaster).

Also worth noting that casting spells is a very suboptimal way of healing out of combat. Since you are going the route of the INT psychic, you should put a skill point in Medicine and focus on using Treat Wounds outside of combat for healing. Probably also grab Battle Medicine in order to have another healing option in combat.

And do deities even matter outside of RP for non-Clerics? I couldn't quite figure that out..

Nope. Not unless your GM makes them matter.

[–] glimse 2 points 6 months ago (1 children)

Ok, great - I'm much more confident in the choice and I appreciate your help in getting there!

[–] [email protected] 2 points 6 months ago (1 children)

Happy to help! Feel free to tag me or DM me if you have more questions down the road. Hope you have a better experience with this character

[–] glimse 2 points 6 months ago (1 children)

I've got an oddball one for ya if you feel like getting creative...

The GM hasn't finished fleshing out the subrace I picked and said if I have any ancestry feats to suggest, he'd be down with implementing them. It's a very small (1-2ft) Ysoki and I've got nothing even after looking up Mouse Facts™. I guess mice have really good hearing?? No idea how that translates to a TTRPG

Got any fun feat ideas for when Fievel Goes West? No big deal if not. I'm asking as a creative exercise more than anything!

[–] [email protected] 2 points 6 months ago (2 children)

For the hearing, there is an Elf heritage that grants a bonus to perception when relying on hearing. They could also do something with hearing or smell as imprecise senses since most beast races get something like that.

For playing as a Tiny creature, I'd recommend looking at how the toy Poppet handles it. Basically tiny creatures have shorter ranges (since a weapon that reached 5 feet into the neighbouring square would be unwieldy for them). That shouldn't impact you very much as a caster though.

[–] glimse 3 points 6 months ago (1 children)

The GM said to thank you for the ideas because being a psychic opens up some new story possibilities that he's excited about.

Part of my character's backstory is that he was one of the few survivors when his village of psychics was destroyed during a razorback stampede (and I, as a baby, was the only one who "saw" it coming). He and his family were then taken in by a loxodon/minotaur clan and it just so happens that another player made a minotaur from that same area so we're gonna be buds and I'm going to (mostly) ride on his shoulder so we're gonna get a few more fears. Like if I heal him while in tow, I get healed for half of it, too. Sounds like it's gonna be a pretty fun campaign!

[–] [email protected] 2 points 6 months ago (1 children)

Hey, like I said I was happy to help!

I really hope there's some tension between your mouseman and the loxodon to play on the fact that elephants are afraid of mice 🤣

[–] glimse 2 points 6 months ago (1 children)

I was trying to figure out a good way to do that! But the loxodons are so peaceful and they came to our rescue so I wasn't sure how to spin it.

I also have a mouse familiar (with the DM's approval since it's technically supposed to be a rat) so maybe he can be the one who gets up to those shenanigans....once I figure out what I'm supposed to do with a familiar as a psychic...

[–] [email protected] 2 points 6 months ago* (last edited 6 months ago)

IRL I think the reason is the elephant is worried about stepping on the mouse, or worried that the mouse will crawl up its trunk. You wouldn't have to play it like racism, more just that the size difference makes him nervous

once I figure out what I'm supposed to do with a familiar as a psychic...

There are familiar abilities that give extra focus points which will be super useful for you as a Psychic. Also ones that boost your Charisma checks

[–] glimse 1 points 6 months ago

Ohh I like that one! He has a feat for smell (+2 perception) but I pitched him the elf heritage one and he's on board