this post was submitted on 04 Jun 2024
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[–] [email protected] 45 points 4 weeks ago (1 children)

I can think of a few games franchises that wouldn't have trashed their reputation if they'd have had an internal rule like "if it doesn't play on 50% of the machines on Steam's hardware survey, it's not going out"

[–] UnderpantsWeevil 23 points 4 weeks ago (4 children)

I think it's given us a big wave of "Return to pixelated tradition" style games. When you see 16-bit sprites in the teaser, you can feel reasonably confident your computer will run it.

[–] [email protected] 28 points 4 weeks ago

I don't mind if indie devs try something experimental that melts your computer. Like beamNG needs a decent computer but the target audience kinda knows about that sort of stuff.

The problem is with games like cities skylines 2. Most people buying that game probably don't even know how much RAM they have, it shouldn't be unplayable on a mid range PC.

[–] PopOfAfrica 7 points 4 weeks ago

Im making a 3D game now, and the goal is to get it running on a gtx 660

[–] [email protected] 6 points 4 weeks ago

And it plays at 5-15 fps like Rabi-Ribi.

[–] [email protected] 6 points 3 weeks ago (1 children)

Unless they use Unreal Engine and don't know what they are doing. It can be pixely and run like ass.

Octopath Traveler was the last UE based game that really ran well that I can remember.

[–] UnderpantsWeevil 2 points 3 weeks ago (1 children)

Was that game any good? The mobile version had a Gacha mechanic that scared me off, but it otherwise looked like a really smooth SNES style JRPG.

[–] [email protected] 2 points 3 weeks ago* (last edited 3 weeks ago)

I liked it. It's not particularly hard or deep but the mechanics are nice, battles and encounters don't overstay their welcome. The interwoven story was done quite nicely. I played it on PC. It runs great on Proton and Windows 7.

I haven't played the second one, but reviews consider it an improvement. Now that they removed Denuvo I might get it.