this post was submitted on 06 Jun 2023
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Discussion of table top roleplaying games.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Just trying to start a conversation and see what people are interested in. Nothing special about the categories - add anything you want to talk about.

Favorites limited to ones I've played.

Overall: Fallen by Perplexing Ruins. Love the setting, atmosphere and mechanics. I have some quibbles about healing in the default rules but want the Fear mechanic in everything. It's great for both groups and solo.

Combat: Lancer by Massif Pres

Solo: Broken Shores by BlackOath Entertainment. I haven't managed to keep a PC alive for longer than an in-game week, but it's awesome. Runner-up is Riftbreakers, also by BlackOath. Much less deadly and more heroic. Also the best run-a-group-solo that I've seen.

Magic system: Path of the Aram Thyr by BlackOath, again. Another solo, and I'm not a fan of the game-play loop, as written, but that is easily fixed by making your own narrative/PC goals. And the magic system is so cool.

Supplement: Lots here, but from what I've used in games is a tie between Into the Cess & Citadel and Into the Wyrd and Wild, both by Feral Indie.

I've got a large TBR/TBP pile, so a couple of things I'm very excited about: Across a Thousand Dead Worlds (BlackOath), Salvage Union (Leyline) and Goblinville (Narrative Dynamics). The current top of the TBP is Pirate Borg, Runecairn and WWN.

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[–] RQG 1 points 1 year ago

Lancer keeps moving up on my to try list.

For combat and character customization I enjoy Pathfinder 2e.

Magic system I'd give to tiny dungeons. It's an RPG for kids and appropriately you just make up spells and the fancier they are the more difficult they are to cast. Also Shadow Runs spell resource system is awesome to me.

As for narrative Systems I absolutely love Blades in the Dark. Progress clocks and Flash backs are epic.