this post was submitted on 13 May 2024
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Helldivers 2
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Ok, so maybe playstyle advice is more appropriate.
Scorcher (or Dominator), and lean into your autocannon a lot more to make 4 easier. If you don't have those, anything that 1-shots the little guys is ok. Hang around boulders more for cover. Shoot arms or legs off of things if you can't shoot heads off of things. Take out factories with your autocannon by shooting the angled vent straight on to angle a shot inside. Take out striders with your autocannon by shooting their leg or crotch joint (the driver will survive; watch them for a flare). Take out devastators with your autocannon by shooting their face or take their gun arm off and move on, but they can still punch you. Take out the small guys with your primary. Prioritize small guys in a patrol.
Scorcher can kill strider drivers with 3-5 shots to the front armor straight on.
AC into bots hanging from drop ships.
Reload your AC before it is empty to get a clip in without cocking it again, same with any other gun.
Redeemer clip into a berserker to kill it. Move while firing redeemer.
Impact grenades can take out factories in the open door or into the vent (aim at the bottom of the vent). They can take out striders in the front armor anywhere. Normal grenades can do the same to factories, but I can't recommend them for striders.
Eagle Strike factories and groups. Orbital laser when you are in big trouble if you want another safety net. At 4, this should be plenty. Shield or 500k or Precision Strike for your third or EAT for your third. Don't forget to pick up your AC after firing an EAT. Don't be afraid to fire EATs at anything giving you trouble.
If you go with EATs, try dropping EATs on cool down when at an objective site. One EAT can take out a dropship thruster.
Railgun on "unsafe" mode eats devastators for breakfast with a 3-second charge to the body, if you're feeling spicy. It doesn't do much against heavier units without headshots at that charge though.
Try to throw more than 5 strategems a match.