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Tabletop Role-Playing Games(TTRPG): meaningful discussions, questions, and help related to them.

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New Home on TTRPG (ttrpg.network)
submitted 6 months ago* (last edited 6 months ago) by [email protected] to c/ttrpg
 
 

I have moved the Fantasy Grounds VTT magazine from Kbin to Lemmy - specifically the ttrpg.network. It seems the Kbin environment I used to house it before has succumbed to bad actors. Please excuse any bad formatting on my part as I get used to the environment.

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The Kickstarter for this goofyass Troika expansion is up! I want to thank the everybody in the OSR scene for inspiring and encouraging me to keep at this long enough to get this far! Y'all are the best.

Active Time Event!!! is a 60ish? page zine chock full of a d66 of Science Fantasy JRPG backgrounds designed for use with Troika! by Melsonian Arts Council. It has a mixed media feel and will tickle the fancy of any OSR loving weaboo. Our Science Fantasy Expert Nerds have spent the better part of a year yelling at each other about Time Travel shenanigans referencing the likes of Chrono Trigger, Futurama, Space Dandy, Deltron 3030, Signalis, Yugimonz, The Butterfly Effect (yes– the one with Ashton Kutcher), & Many Many More! Please back this product to validate the Nerds' myriad efforts.

The KS for this nonsense zine can be here.

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First off if this isn’t the right place to post or there’s a better community to throw this in please let me know.

Now off to the post. Me and my GF got into the whole ttrpg and card game and actually have money to do so

Anyways this whole silly adhd interest between us made me dig up my pokemon cards (binder form when I was in elementary school and decks I built like a couple years ago)

My distribution of my decks is 30/15/15

Now whether this is Pokemon/energy/items I honestly don’t remember. But is it a good distribution or would I want to to less uniform numbers like 28/12/20

If I do where should I start deck building cus honestly I bet I have decent cards but absolutely terrible synergy between cards and stuff

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The title is heavily edited for the main ideas of the game. Here is the blurb from the PDF:

...what you have here is Troika!, a science-fantasy RPG in which players travel by eldritch portal and non-euclidean labyrinth and golden-sailed barge between the uncountable crystal Spheres strung delicately across the Humpbacked Sky. What you encounter on those Spheres and in those liminal places is anybody’s guess – I wouldn’t presume to tell you, though inside this book you will find people and artefacts from these worlds which will suggest the shape of things. The adventure and wonder are in the gaps; your game is defined by the ways in which you fill them.

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ITT I accidentally perform a capitalism. What are your experiences with AI Art?

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BLUF: Any recommendations for session zero, game systems to run, and co-dming with teens?

As a bit of background:

I used to run Hero Kids games with my wife back when the kids were 8, 6, and 4. They enjoyed them and we occasionally run other games with them now, but the younger ones aren’t as interested in them anymore, so getting them in has been more difficult. All of them have differing levels of ability to sit through a game, and keeping combat turns quick has been a key focus.

My eldest is now 12, and is interested in playing more TTRPGs and learning to DM her own games. She’s been playing D&D 5e weekly with a group of teens at a FLGS, but she’s probably one of the youngest ones there. She’s also neurodivergent, as are several others in that group. So there’s often been struggles with things not being done “the right way” as well as attention spans growing short and wandering. The gaming group has already grown too large and unruly and been split once, so now it’s two different games meeting every other week each instead of one game meeting every week.

The owners of the FLGS have expressed interest in having other people help run games for teens there, and I’m interested in helping, but I’m less fond of D&D 5e myself, especially for teens with short attention spans. So my idea currently is to come up with a “Survey of TTRPGs” and just run one shots in multiple systems, and end with offering some games where interested teens can run a one shot and I’d just serve as co-dm with them. I’d be available to help plan, as well as to help run the game day of.

My thought process here is that experiencing several different systems would help expand their experience of play styles, and would hopefully make it easier for them to accept players at their table having different preferred play styles. The experience would also hopefully illustrate different situations and scenarios in play, and make it easier to accept new ideas at the table. To me, the ideal help for the ongoing situation is to have a group of teens willing and interested to run games for other teens, and my daughter is interested in being one of those teens but isn’t comfortable doing so yet.

I want to start by coming up with a session zero that is geared for teens, and then do some very rules lite systems for the first few weeks. The goal being to introduce some role playing concepts and decision making options without a lot of rules involved up front, then work to other systems that have additional rules as time goes on. I imagine we’d start with something like Heroic Tales, work in Tiny D6 based games, look at some OSR type stuff, check out some PbtA, and end on D&D 5e and/or Pathfinder 2e. When we make it to the point of offering co-dm sessions, the kids could pick anything we’d run already as the base system.

My personal struggle is that I enjoy a lot of systems, and am interested in a lot more that I haven’t gotten to play yet. So I’ve been trying to work several of those into this idea. I tried to work out a list of systems, and eventually had 13 one shots I was going to try and run, with multiple options in systems at basically every one of them (and multiple genres to boot), and I feel like it is probably just a bit too ambitious, and want to pare it back further.

So does anyone have:

  • Any tips to offer for running games for teens (current group is ages 12-17),
  • Suggestions for systems that have quick combat turns to help maintain the interest of short attention spans,
  • Extra tips for Session Zeros that come up more often with teens than adults
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