Stargate

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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/stargate
 
 

Hi, I'm considering getting into Stargate. I only know it's based on a movie and the franchise consists of 3 tv shows. I don't know anything about the setting / plot.

I'm a massive Star Trek and Babylon 5 geek. I don't know if Stargate is for me, though and I don't want to invest many hours before I might find it's not for me.

Maybe you people here can provide some info about the plot, pros & cons of the franchise and explain to me what got you hooked.

Looking forward to your replies.

PS: I don't live under a rock, but somehow I managed to dodge everything about the franchise.

PSS: would I start with the movie and then SG-1? Are there other critical things to know?

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cross-posted from: https://startrek.website/post/7486267

When a bunch of men in large snake heads suddenly jump out of a relic of alien technology housed deep within Cheyenne Mountain, General Hammond decides to call Richard Dean Anderson with a haircut out of retirement. But when they discover that the gate is less like two cans on a string and more like a touchtone phone, it’s going to take an ensemble cast with eidetic memories to dial in the right number. Does the snek make the X from the inside? Do Furries require fur? How many claymores can you fit in war wagon? It’s the episode that puts it in the theme.own.

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Jonas Quinn (feddit.de)
submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/stargate
 
 

It might be a minority view, but I loved Jonas Quinn's character! Why? Because he made Teal'c a fully fledged [/edit] character. The both of them interacted so well. Teal'c was part of the main cast since episode one, but he never felt like a real person with their own emotions until season 6.

Christopher Judge is an incredible actor, but until Corin Nemec came along he wasn't allowed to be a whole person with their own agenda. Even small stuff, like not sharing his ice cream in "Prometheus" / "Unnatural Selection", would have been unthinkable before Jonas came along.

I think, retrospectively, telling Jonas to ~~fuck off~~ be with his people when Daniel came back hurt the series in the long run. Corin was a good actor, and Jonas was a good character.

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Holiday Episode (self.stargate)
submitted 10 months ago by Araithya to c/stargate
 
 

I’m in Season 2 of my rewatch of SG1 and Christopher Judge’s acting gets me every time. Seeing Teal’c with O’Neill’s personality is just so weird and jarring. What’s everyone’s favorite episode when the actor has to be someone different? Either a swap or like when Jack is inhabited by the organisms from the bioluminescent time capsule thing.

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"I will die free" (sh.itjust.works)
submitted 10 months ago by [email protected] to c/stargate
 
 

Is it, "Shal'kek nem'ron" or is it "Shel kek nem ron"?

Also, has anyone found this phrase in the Goa'uld script? I'd love to get it as a tattoo!

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Second level,

One of the main features since the promo footage was environmental opportunities. Click a button on some logging equipment and kill some Jaffa.

This very first instance is bugged. If you click the button, the environmental trap fails to trigger, except from making a noise that the Jaffa investigate. Then your character is locked in position permanently.

I really want to like this game, but these guys have had over a year of delays to get it in a playable state, and one of the difficulty factors is the constant risk of the game being unplayable. Such a shame.

edit: Looks like it might be all environmental opportunities. This is a problem because it looks like some of them are the intended way to progress in the level. This could actually be game breaking.

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Thor’s Chariot (self.stargate)
submitted 11 months ago by Araithya to c/stargate
 
 

Is it just me or does anyone else feel like Thunderstruck by AC/DC would be totally fitting as Thor’s ship lowered over Heru’ur’s ship? I’m doing a rewatch and taking notes as I go on their writing choices and this episode just makes me so psyched. What a cool introduction to the level of technology the Asgard possess.

(I feel like I should point out I’m joking and in no way suggesting they should have added AC/DC to the show)

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Found of the GOG listing:

"Disclaimer: Stargate: Timekeepers will be released in two parts. Season 1 Part 1 will be available on day one, and Season 1 Part 2 in April 2024. By purchasing this game you'll have access to Season 1 Part 1 immediately and to Season 1 Part 2 after its release in April 2024."

Originally set to be released in late 2022, Timekeepers has fallen victim to many delays. It's last advertised release date was December 12th 2023. When we got close to that date it got delayed to some time in January, but only listed as "coming soon".

I went to check if it was out yet, and I notice it has been marked to be released in parts now. Apparently this was in the December delay announcement, but it is the first time I have realised it's being released in incomplete parts. The second part is set to release in April.

The concerning thing is not so much the multiple parts. This is a semi-common money grab tactic, where the developer can pull money while drip feeding the game out, with no obligation to actually finish the game (this happened with Stargate Unleashed: Only two episodes were ever released, and episode two only made it to iOS before it was cancelled). In this instance the second part is a free update. The reason this concerns me more is that it is clearly a delaying tactic so they can complete an unfinished game at the same time as taking money for the game. They've had so many delays that I think they are running out of money and are yet to have a finished product they are able to sell.

In the Gateworld article (https://www.gateworld.net/news/2023/12/stargate-timekeepers-launch-delayed/) author Darren says "The bug in question prevents players from progressing through the later stages of the game [...] The publisher opted to fix the bug now, rather than release the game and have players unable to progress beyond a certain point until the patch is released."

So already with the plan to publish the first half of the game to buy time to finish the second half of the game, the developers find a bug that makes it clear the first half of the game wasn't ready to be released anyway. Gateworld suggesting that the Dev chose an option to fix a game breaking bug before release, rather than release a game that can't be completed, is being a bit too generous. If your game has a game breaking bug, it shouldn't be released, period.

Stargate SG-1 began in 1997. It is 2024 and we have yet to see any of the many video games actually make it to fans in a finished state (or maybe one depending on how you count Resistance). The video game curse of Stargate continues.

For those keeping score:
Stargate SG-1: The Alliance, cancelled 2005, First person shooter based on the event of the show
Stargate Worlds, cancelled 2010, MMO, Set in the early seasons of the show and exploring the Furlings
Stargate Resistance, released 2010 but servers shut down by 2011, Arena Deathmatch style 3rd person shooter
Stargate Unleashed, 2013 cancelled after 2 episodes, Mobile phone adventure game, Only the first episode available on both Android and iOS.
Stargate Network, a well received fan game that looked better than all of the above, Ceased and Desisted by MGM when Timekeepers was announced.

If anyone has any first hand experience regarding Resistance, let me know. I don't really understand what happened with that one, whether it could be considered a successful release or not.

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Stargate Timekeepers is a real time tactics game in the style of the old windows game Commandos. After (a continuing) release delay, they have released a demo of the first level. I will avoid story spoilers (not that there's much to spoil from the demo) and let you know my thoughts about the gameplay and potential of the full game.

First and foremost, I was a die hard fan of the original Commandos. I played the first 3 main games, including expansions, and also played a lot of fan made levels. During the evolution of Commandos, there were certain skills that were extremely overpowered, so the level design became sometimes insanely difficult. What you might call "save scumming" was the intended method of beating the levels.

Stargate Timekeepers is fairly shameless in ripping off Commandos. Many of the skills are a 1:1 equivalent and clearly meant to play used in the exact same way despite being inappropriate for the context of Stargate.

The demo is the first level of the game. As described in the promo material, it takes place at the battle of Antarctica from season 7 of SG-1. From the title there is the implication of time travel as part of the overall story.

Before I talk about the gameplay of Timekeepers, I first need to describe how Commandos worked. You had a team of Commando characters, each with specialised skills, that you had to coordinate around the level, defeating Nazi soldiers, blowing up German assets, freeing comrades, etc. Because your commandos were typically sneaking in to an enemy base, you had to perform these missions as a strict stealth operation. Raising alarms would cause more patrols (which were impossible to kill without raising additional alarms), or sometimes fail the mission.

The Commandos skills were unique to each character. For example, the Green Beret could punch a Nazi unconscious in one hit and carry dead bodies, while the Spy could dress up in German uniforms and distract Nazi soldiers but did not have the ability to punch or carry bodies. The expansion pack of Commandos added the rock throw, which made it trivial for the Green Beret to distract, then walk up behind a soldier to punch.

Now, Timekeepers. (Some of this will only make sense if you've play Commandos)
You get two generic SGC airmen. Straight away, I feel there's issues with these character builds. Between them, they have many of the Commandos equivalent skills and they are stacked all on these two characters. The Male airman is a combination of the Green Beret and the Sniper. While the Female airman is like the Driver but with nothing to drive. You can't go in guns blazing because anything that shoots bullets has limited uses, around 4 or 5, and they will often raise the alarm.

Perhaps the biggest problem is that in order to have the Green Beret skill of camouflage (where he can dig himself underneath snowy ground), they've given the Green Sniper a personal cloak. At no point did the SGC have access to this tech, and certainly not during season 7. In the game it's not even acknowledged how game changing this tech would be.

Another thing I thought was odd, from a level design point of view:
There are Kull supersoldiers in the game. These act as a type of enemy that cannot be beaten with the regular means of punching, P90, sniper, etc. I would have thought this type of enemy would be introduced in a later level and the means to defeat them would be introduced later still. Instead it appears that they are not only introduced immediately, but you get an infinite Kull disruptor on both characters.

The first level of Commandos was very simple. You had three characters in a small level divided by a stream. The Diver (not Driver) could cross the stream, but being unable to punch enemies meant you had to work towards getting the Green Beret and the Spy across. Before you could do that you needed to get the inflatable raft, and in order to do that you needed to get a German uniform for the Spy. There were only a few enemies to deal with in each section, and the methods to take them down were obvious and only mildly tricky.

The first level of Timekeepers seems like it's aimed at people who have already gotten good at games like Commandos, and are familiar with the staple strategies you learn over the course of that game. In my opinion, that's poor game design.

What I do like about it, is the new synchronize feature. I'm not sure if this was used in other games like Shadow Tactics (another Commandos clone), but it is a great gameplay mechanic that I wish was in all games like this. You can pause time, give out the commands to the characters and then choose whether they all execute immediately or if they are executed in a staggered start so that they all complete at the same time. This gives a whole new layer of control over tricky manoeuvres.

At the end of the demo you are given the release date of December 12th. Obviously that has come and gone. Late January is the current release date, but we will see if that gets delayed once again. From memory the first release date they gave was late 2022.

Overall I could enjoy the game, but I do have concerns about poor game design. If the first level feels like mid-game, how are the rest of the levels going to go? I get the feeling that each level is going just be a different puzzle to complete rather than an increase in strategical difficulty. The skills should have been spread better, and introduced slower. In the Demo you don't really have to go out of your way to use the characters to their strengths. There's only a few moments where you specifically need to use the Sniper, Whistle, Blinding-shot, or the Cloak (which are bizarrely all on the same character); you can use either character to go around punching people out.

At any rate, I'm going to purchase it when it's release on GOG because I did enjoy it, for lack of any other SG game. I just worry that players who are new to the genre will not have a good time.

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submitted 1 year ago by andrewta to c/stargate
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O’Neill: “Teal’c, what is that?” Teal’c: “It is a Gua’uld long range visual communication device, somewhat like your television, only much more advanced.” O’Neill: “Huh. Think it gets Showtime?”

(SG-1 was originally on Showtime before moving to what was then the Sci Fi Channel.)

I must have forgotten about this one. 😀 I can’t actually recall others beyond the whole Wormhole X-Treme thing.

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submitted 1 year ago by gondezee to c/stargate
 
 

Anyone know what the music video is for when Teal’c is flipping through the channels?

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Going for a really difficult one now,

I will provide a clue to get you going.
If you can manage, submit your answers with the spoiler tag.
Details available here: https://join-lemmy.org/docs/users/02-media.html

I will grade the winner after at least a few days.

Clue:
What is this address? What's the seventh symbol? Why might it be a big enough deal to show a close up of it? Remember, this is guess the episode, not guess the movie...

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Classic Jaffa Humor (lemmy.world)
submitted 1 year ago by SARGEx117 to c/stargate
 
 

A serpent guard, a Horus guard, and a Setesh guard meet on a neutral planet.

It is a tense moment. The serpent guard's eyes glow. The Horus guard's beak glistens. The Setesh guard's nose drips.

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submitted 1 year ago* (last edited 1 year ago) by Couldbealeotard to c/stargate
 
 

Last round came up bust. Making it a little easier this time.

I will provide a clue to get you going. If you can manage, submit your answers with the spoiler tag. Details available here: https://join-lemmy.org/docs/users/02-media.html

I will grade the winner after at least a few days, running tally will be included.

Clue: This is the second appearance of this guest character.

Winner: https://lemmy.world/u/slazer2au
Stargate SG-1 S09E15 Ethon
Jarrod Kane seeks help from SG-1 after his people are contacted by the Ori. This is the one where his government builds a weapons satellite with designs from the Ori. This satellite goes on to destroy the Prometheus BC-303. The name of this episode comes from Greek mythology: Ethon is the name of the eagle sent down to eat the liver of Prometheus each day.

Current Tally:
https://lemmy.world/u/slazer2au = 3
https://lemmy.world/u/Ermiar = 1
https://lemmy.world/u/[email protected] = 1
https://lemmy.world/u/[email protected] = 1
No Winner = 1

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