Lutris

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Open source gaming platform for Linux.

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This is a small bugfix release to fix a critical bug preventing successful installations of games that was present in 0.5.15

  • Fix bug that prevented installers to
  • Better handling of Steam configurations for the Steam account
  • Load game library in a background thread
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I'm currently trying to get BeamMP (Multiplayer mod for BeamNG.drive) running on Linux Mint through Lutris following this guide, but I am stuck at this part:

Option for the starter

Wineversion: Proton - Experimental

I set Wine version (under "Runner Options") to custom and then set Custom wine executable to "/home/bob/.steam/steam/steamapps/common/Proton - Experimental" Did I do it right? I press launch on the game in Lutris and then the launch button changes to "Launching..." but never actually does anything. To be clear, the only two options under Wine Version are Wine and Custom. This is also my first time using Lutris, so i don't have a great idea of what i'm doing. If there's a better place on Lemmy to ask this question, please let me know. I'm going to try posting this on the Lutris forums later as well.

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cross-posted from: https://lemmy.ml/post/6747570

  • Add Steam account switcher to handle multiple Steam accounts on the same device.
  • Add user defined tags / categories
  • Group every API calls for runtime updates in a single one
  • Download appropriate DXVK and VKD3D versions based on the available GPU PCI IDs
  • EA App integration. Your Origin games and saves can be manually imported from your Origin prefix.
  • Add integration with ScummVM local library
  • Download Wine-GE updates when Lutris starts
  • Group GOG and Amazon download in a single progress bar
  • Fix blank login window on online services such as GOG or EGS
  • Add a sort name field
  • Yuzu and xemu now use an AppImage
  • Experimental support for Flatpak provided runners
  • Header-bar search for configuration options
  • Support for Gamescope 3.12
  • Missing games show an additional badge
  • Add missing dependency on python3-gi-cairo for Debian packages
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submitted 1 year ago* (last edited 1 year ago) by IonAddis to c/[email protected]
 
 

Edit: So, I figured out the problem here was that when I was doing the install via Lutris, I hadn't moved the install file from /home/ to my Wine partition. So it was reading the size of my home partition when it tried to do the install, even though I had told it to install that file to my Wine partition.

When I put the .exe file on my Wine partition BEFORE I began the install, Lutris/Wine correctly got the size of the drive it was being installed to and that error went away.

An odd bug to be sure.


Fair warning: I'm normally a windows user with some Linux experience of the shared server/small website kind. So I'm doing most things via the GUI thus far.

Anyway, I set up PoP OS, and wanted to get some Windows games on it, so I installed Lutris with the wine and proton runners.

I'm running into an issue that seems to be one of two things:

  • Lutris is not respecting my file path when I tell it to install on a drive other than the one Pop OS is on, so it defaults to its default path which is too small for my game
  • The Wine runner is making a Z:\ drive that is too small for the game I'm trying to install even though it has (or should have based on the path I'm trying to give it) anywhere between 250g and 1.8TB of space on either FAT32 or EXT4 formatted drives depending on which attempt I've put it through.

Basically, I try to install the game via the wine runner and the game complains Z:\ doesn't have enough space. It's either not respecting paths that I configured before trying the setup, or wine's trying to cram it into a spot it creates for Z that is too small, even though wine was given plenty of space to work with.

I suspect it's the former, that the paths are not being respected and that Lutris or Wine is silently falling back to the default w/out warning me via the GUI.

Which might suggestion a permission problem, which I tried to resolve with FlatSeal, but it doesn't seem to be resolving.

Steps I've taken to troubleshoot:

  • I installed FlatSeal and updated Lutris' filesystem options to point at /media/IonAddis/Games (or different variants depending which drive I'm trying)
  • I updated every single runner I have installed in Lutris to point at /media/IonAddis/Games
  • I updated Lutris' settings itself to point to /media/IonAddis/Games
  • From a GUI perspective, the drive in question seems to be mounted, although I have not tried a command line check as I don't know which commands to use

Things I haven't done, but which I would like to do if someone can point me to instructions:

  • Find out how Wine determines how big Z:\ should be...does it fill all available space or put a cap on it?
  • Figure out if the drives mounted funny "behind the scenes" in a way that trips Lutris or Wine up...that is, do the "mounted" drives work well enough for Pop OS, but are weird for programs trying to actually access them?

Thanks for any advice someone can give.

And if you need more info from me--I will probably need to be fed the command line stuff. Most of what I memorized back in the day was stuff like ping and traceroute and dig. Which doesn't help here.

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Hello everyone! Been trying to run an old windows game but to no avail. Couldn't get any help on Lutris from. Maybe someone here can help.

Thanks!

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