Deadlock

450 readers
65 users here now

A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 2 months ago
MODERATORS
26
 
 

Source: Art by Nafn

27
17
submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 
28
29
11
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Ranked Matchmaking Update:

  • We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.

Update 2 from about half an hour ago:

  • Ranked now has weekend specific hours (starts 5 hours earlier)
  • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
30
 
 

Art by SSAO on pixiv

31
32
 
 

Why? Why not?

I don't care about the ranks themselves, but I am tempted to give it a go and see if it results in better matchmaking than standard play.

33
25
Deadlock 10-15-2024 Update (forums.playdeadlock.com)
submitted 3 weeks ago by [email protected] to c/[email protected]
 
 
  • Urn now reveals you after 20s from initial pickup
  • Urn sprint changed from +3/5 for winning/losing team to +2/6
  • First flex slot is now granted after 3 Guardians die instead of 4
  • Base kill bounty reduced from 225 to 150 (still scales to 1400 over time)
  • Respawn time at 20 minutes reduced from 45s to 40s
  • T3 Golden Statues spawn time moved from 25 min to 30 min
  • Range to attack lane Guardians increased from 19m to 20m
  • Seven: Lightning Ball T3 reduced from +2m Radius to +1m
  • Shiv: Rage decay rate increased from 0.25 to 0.3
  • Shiv: Rage buffer duration reduced from 12s to 10s
34
35
 
 

Yakuza-demon-mommy

36
 
 
37
 
 

This is for the goon squad.

38
39
15
Deadlock 10-11-2024 Update (forums.playdeadlock.com)
submitted 4 weeks ago by [email protected] to c/[email protected]
 
 
  • Bebop: Sticky Bomb no longer has a cap (was 15 stacks)
  • Bebop: Sticky Bomb scaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
  • Bebop: Sticky Bomb still loses 2 stacks on death
  • Bebop: Fixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
  • Bebop: Hook collision against troopers reduced to 12 (default is 33)
  • Bebop: Hook no longer kills troopers (so you can bomb/uppercut/melee them)
  • Bebop: Hyper Beam duration increased from 10s to 11s
  • Vindicta: Movespeed increased from 8.3 to 9
  • Torment Pulse now scales with cooldown again
  • Torment Pulse Spirit power scaling reduced from 0.33 to 0.3
  • Fixed Ethereal Shift scaling with duration
  • Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
  • Updated Heavy Barrage sound
40
41
27
Deadlock | 10-10-2024 Update (forums.playdeadlock.com)
submitted 4 weeks ago* (last edited 4 weeks ago) by [email protected] to c/[email protected]
 
 

Added Ranked mode

Yes! Maybe I can stop getting so many tryhards in my games now.

Edit: The rest of the update seems huge as well. Lots of changes to the game pace and a couple of heroes, and now you need to actually get close to guardians to shoot them.

42
 
 
43
 
 
44
45
12
Deadlock 10-07-2024 Update (forums.playdeadlock.com)
submitted 1 month ago by [email protected] to c/[email protected]
 
 
  • Shadow Weave: Ambush Fire Rate reduced from +40% to +30%
  • Wraith: Card Trick Spirit scaling reduced from 1.5 to 1.2
  • Fixed various cases where you could target/select units behind walls with abilities (like Yamato's Flying Strike)
46
 
 

Post the match IDs of any games where you thought matchmaking was poor into the linked thread in order to help tune the algorithm.

DISCLAIMER: The past 24h (Oct 3-4th) have had extra poor matchmaking due to a bug, so omit any IDs from that time frame.

47
 
 
48
 
 
49
 
 

Just curious what the demographic here is like. The game seems to be appealing, at least for now, to both crowds. I am an FPS player whereas my friend is a ex-MOBA player and we usually struggle to find games we can enjoy equally. So far we are playing Deadlock a lot together though, and I am more hooked than I expected to be when I first realised this was primarily a MOBA.

If you started playing this game for a different reason feel free to share as well.

50
17
Deadlock 10-02-2024 Update (forums.playdeadlock.com)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]
 
 
  • Respawn time at 20min reduced from 50s to 45s (was 40s previous patch)
  • Zipline Boost cooldown reduced from 340s (5.6min) to 280s (4.6min)
  • Ivy: Kudzu Bomb damage spirit scaling reduced from 0.7 to 0.6
  • Ivy: Kudzu Bomb T3 damage reduced from +60 to +50
  • Ivy: Kudzu Bomb vertical radius is now a fixed 2m pancake shape instead of the full radius of the ability
  • Ivy: Air Drop explosion now respects line of sight
  • Mirage: Bullet radius reduced from 8 to 6
  • Mirage: Tornado time for victims to reach max height reduced from 0.3s to 0.2s
  • Mirage: Tornado lift duration reduced from 1.2s to 1.1s
  • Mirage: Fixed Tornado being castable while busy (such as while channeling Traveler)
  • Mirage: Djinn's Mark T1 now only applies the slow when the multiplier is 2x or higher
  • Mirage: Djinn's Mark damage is now treated as a DoT in terms of zipline rules (doesn't prevent ziplining or knock you off)
  • Mirage: Fixed Djinn's Mark applying bullet procs with Return Fire
  • Pocket: Fixed Mystic Reverb causing Affliction damage be lethal
  • Fixed certain player name lengths not being reportable
view more: ‹ prev next ›