worldstitcher

joined 1 year ago
[–] [email protected] 17 points 11 months ago

If the commute was considered part of working hours, and i am able to commute outside of rush hours for a clear benefit in productivity.
For example: start work at 9, commute to work at 10, be at the office for useful meetings or other collaborative work, return home at 2, and finish up work for the day.

[–] [email protected] 12 points 1 year ago (1 children)

Satisfactory moved its wiki away from Fandom as well. They use wiki.gg now, which seems a lot more like gamepedia used to be before the fandom enshittification.

[–] [email protected] 9 points 1 year ago (3 children)

Everything you post or interact with on any fediverse instance is public and practically not deletable. I'd suggest keeping anything identifying to an absolute minimum and thinking twice if what you post, boost, favourite, whatever could be used against you.

[–] [email protected] 7 points 1 year ago (1 children)

There really should be a 'following' tab on the microblog section that shows the boosts and posts of the people you follow.

Maybe also customisable feeds that can combine magazines/communities, people & tags in whatever combination you want, like a combo of multireddits and twitter's lists feature.

[–] [email protected] 2 points 1 year ago

No API access yet IIRC, but there is @ArtemisApp being worked on.

[–] [email protected] 2 points 1 year ago (1 children)

I re-read through the 5e DM's guide, and it just off-handedly mentions thats gods in a multiverse could have different levels of influence on a world, based on their worship. I suppose my system just takes that idea to the logical extreme, where worship defines a god rather than just give it influence.

More than just the ability to create a god, it would allow my PCs to destroy or become one (in the end-game), making a god as an enemy a more interesting proposition to me than just being able to reduce their influence for a while. One of my PCs is a paladin with a wish to become a famous hero, so if he becomes a local hero or icon, he could start the path to godhood, and perhaps find himself in more trouble if his deity finds out he is inadvertently taking their power away.

[–] [email protected] 1 points 1 year ago (1 children)

Guess I'll finally have to start reading the discworld series then. Thanks for the suggestion

 

In my homebrew setting, anyone (or anything) that is worshipped by sentient beings receives divine power.

For example, when a dwarven civilisation began worshipping a smithing hammer as an icon of craftdwarfship, it slowly began accumulating divine power until it gained sentience and, in time, godhood. It is now the main god of craft, can aid anyone holding it in making whatever they (or it) desires, and can transform into any tool, etc. Gods can shape their form and abilities through worship, but they are also influenced by it against their will.

Most of the major deities made a divine concorde centuries ago, where they would divide the aspects of worship between them, and guide their followers to destroy any new divine beings threatening their power.

I feel that a system like this allows for more interesting situations than a traditional pantheon would have. Gods now need use their power to maintain control and faith, rather than only acting on morality. There are also a myriad of opportunities for backstabbing and other fun politics at a layer above nations.

My questions to @DnD are:

  • Do you see any potential pitfalls in D&D a system like this might have?

  • Do you have any good ideas, suggestions, or interesting aspects to your pantheons which might benefit a system like this?