winterstillness

joined 1 year ago
 

I'm seriously considering attending. Though I've never been to something like this. Who else is going?

People who've been there, what tips do you have?

 

Come out of the woodwork you weird people that listen to this style of music. I've shown you mine, now show me yours. Really. I'm searching for more.

This song touches on all the reasons why I love music, but I don't know the terminology/concepts for what that is. Maybe one of you can pitch in.

The buildup and voice are divine: ~3:38

I have more samples that are in a similar realm (Vocaloid, trance [I think this is trance]).

[–] [email protected] 2 points 1 year ago

I recommend turning the lights off and keep the sound volume nice and crisp for full immersion!

[–] [email protected] 4 points 1 year ago

As others mentioned, if any worthwhile subreddit goes dark, then the mods will be replaced and it'll be brought back.

Creating some noise works only if anyone is listening and willing to respond and enact change. Absolutely not in this scenario. The sad reality is the vocal ones are in the minority in the grand scheme of things. The 50k people leaving is, probably, pocket change and aren't the ones that the platform is geared towards nowadays.

 
  • Debian 12
  • AirPods Pro (2nd generation)

I have audio in KDE, but not in Gnome, so I'm convinced there's something about the DE.

In Gnome's output configuration I see these options:

  • High Fidelity Playback (A2DP Sink)
  • High Fidelity Playback (A2DP Sink, codec SBC-XQ)
  • High Fidelity Playback (A2DP Sink, codec SBC)
  • Handsfree head unit

I can't select the first option (defaults to whatever I had selected before). BUT, if I have a video playing and switch between the options I get audio for ~0.1 seconds.

The Handsfree head unit options has sound, but very poor quality.

In KDE I just have the "High Fidelity Playback (A2DP Sink)" option.

If I had to take a guess, then "High Fidelity Playback (A2DP Sink)" should work in Gnome, but it's not selecting for some reason.

[–] [email protected] 4 points 1 year ago

Absolutely. Companies/publishers/etc. are rewarded for putting out the bare minimum because they can still get a "the most profitable game we've released". At a certain point the "brand" essentially becomes a money printer.

[–] [email protected] 2 points 1 year ago

That's pretty neat! Thanks for sharing. NSFW in general has so much "inertia" in terms of users. If NSFW migrates elsewhere then that's a sure sign of times changing (IMO).

[–] [email protected] 6 points 1 year ago (2 children)

If releasing broken games wasn't profitable, then it wouldn't happen. The vast majority of people don't read reviews or keep up with scummy industry practices etc.

A cousin of mine bought sonic boom on release and was super happy with it. They never finished it or were aware of the controversy whatsoever.

[–] [email protected] 7 points 1 year ago (5 children)

Super niche, but

  • scalie/furry/yiff art (yeah yeah, I know)
  • anime tomboys (also yeah yeah, I know)

These would need a separate instance due to NSFW and hosting costs.

[–] [email protected] 1 points 1 year ago

I appreciate it! It helps me understand what turned me off. I'll look into giving it another shot when I want a break from Deep Rock Galactic.

[–] [email protected] 2 points 1 year ago

Oh totally. I didn't mean to imply "all procedural content = bad". Terraria comes to mind and is one of my favorite game of all time. The "world" is procedural when created, but there are "key" areas/objectives that don't change. I'm thinking more along the lines of Fallout 4's "radiant" junk that big publishers salivate over because mountains of endless+cheap content = ($o$)

[–] [email protected] 3 points 1 year ago

Wrapping up Mario & Luigi Superstar Saga (3DS); surprisingly lengthy and enjoyable! I'm also planning to play both Partners in Time & Bowser's Inside Story at some point.

Then I have Amnesia: The Bunker in by library. Taunting me.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I've enjoyed all SteamWorld games. It's amazing how they manage to nail the different genres/styles of game. It's reassuring seeing people create games out of passion; I'm happy to support them.

Steam even has a demo which I'm absolutely going to try out.

[–] [email protected] 13 points 1 year ago (2 children)

That's one of the big things that bothered my in Breath of the Wild. I wanted to go to this cool looking location and find something neat, but I knew that I'll either get a weapon that breaks in 5 hits, a seed, or an orb. Really deflated my sense of exploration when I realized this was the gameplay loop.

[–] [email protected] 6 points 1 year ago (2 children)

Pretty much a lot of procedural "content". I guarantee big publishers will capitalize on all of this AI to replace writers with generated stories/quests/etc. No idea what to make of this.

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