tsphan

joined 1 year ago
 

A lot of reviews of this controller were from YouTubers that did not look like they played fighting games seriously. NihongoGamer was the one YouTuber that actually tested it in multiple fighting games. So I figured I could provide a review for future users looking to upgrade.

I got this gamepad in order to play on PS5s at my local FGC events. I've been using a Hori Fighting Commander 4 since SF5. I play with a standard controller grip with my thumbs on the face buttons. I’m a Master ranked Chun-Li player on SF6 and execution is essential in getting those serenity stream combos done right.

I’ve tried a lot of gamepads for playing Street Fighter. What I liked about the Fighting Comander most was its excellent cross dpad, and 6 face button layout. I’ve used a floating dpad in the PowerA Fusion and knew I did not like that; it’s harder to do down-to-up motions without accidentally hitting a diagonal.

I want my dpad to not have too sensitive of a dpad. This makes it better to perform a straight neutral jump from crouching block (down-back, then to up, or 1 to 8 on a keypad). I also need to hit the orthogonal directions when performing a super (d,df,f,d,df,f; or 236236). If the diagonals are too sensitive, it’ll come out as d,df,f,df,f and will miss the input.

I also want my dpad to be sensitive enough to perform a particular Chun-Li special attack. Her flip-kick is df+HK (3+HK). This is often done after using a drive-rush dash forward, which is f,f. So I need to slightly adjust the thumb from forward to down-forward quickly. Otherwise it becomes a sweep and can get punished. And most importantly, I need to easily crouch-block from any position and switch to a standing-block for basic defense. If it’s not sensitive enough, I’ll easily miss the block.

For the Hori Octa, I updated to the latest firmware and installed the Hori software to manage the device for all 3 consoles. I knew that it was crucial that I adjusted my diagonal sensitivity to hit the sweet spot. I’m happy to say that the Hori Octa works well for me after adjusting the sensitivities. Its dpad feels stiffer than the Hori Fighting Commander and is a bit smaller. But the orthogonal directions stick out and provides a similar-enough cross pattern. The face buttons feel better than the Hori Fighting Commander, a bit louder due to the microswitches, but I know it’ll last longer as well.

I made my bottom-diagonals more sensitive than my top-diagonals, but less sensitive overall compared to the balanced input. After a week of playing and testing, I can confidently use this controller when I go on ranked and know that I’ll be playing my best. I do not play with the analog stick but appreciate having it there.

[–] tsphan 1 points 10 months ago (1 children)

Just curious on your Steam Link issue, have you checked the "Change desktop resolution to match streaming client" checkbox on Steam? One of my computers is using a 2560×1080 monitor and we have it going to the Steam Link, it adjusts the resolution to 1080p to match the TV.

I've never tried with the 4k ranges I honestly cannot imagine the 100 mbs ethernet and cheap CPU could provide enough bandwidth without significant input delay. You might be alright with the SFF that can output your resolution and then using the Steam Link app for a beefier Steam Link.

[–] tsphan 2 points 10 months ago* (last edited 10 months ago)

It's licensed content and honestly just not as interesting as the pirates skins they had last month. I'm not purchasing any, but if I were to purchase, I would only get Donatello's and call it good. There's more fun to customizing your avatar to look unique than wearing a costume. If someone is a TMNT super fan and wants to get themselves a skin, that's cool. But I think most of us are not interested at that price point.

I've only spent $5 on the battlepass and it keeps refunding me with more content. That's plenty enough customization for me.

[–] tsphan 3 points 10 months ago* (last edited 10 months ago) (1 children)

You're ignoring that Capcom rebundles all of the DLC every year as sells that as the new version.

SF5 Arcade Edition was $50 retail. SF5 Champion Edition is $30 retail and that includes $1300 worth of the DLC you claim.

No one individually buys the base game and every DLC individually after for a fighting game. That's a hyperbolic situation.

You could simply buy the newest bundle every year like you suggest. And still have the existing player base. And you could opt to not buy it and play with all the new players. Every copy of SF4 and MvC3 is useless because they're not the Ultimate versions. But every copy of SF5 and SF6 can still play the latest version of the game.

NO ONE is missing out on any content from not buying a TNMT skin. It has no impact on the gameplay or even cosmetically in the actual game. This was a fun collab for fans that you got spun up about doomsday for the gaming industry. And no one would insanely buy all 4. Every SF player knows this is a fun cosmetic to help fund the $2mil investment into the competitive scene that's keeping this game thriving.

[–] tsphan 3 points 10 months ago (3 children)

Fighting games live and die by its playerbase. This isn't some RPG you put 40 hrs in and then move on. The DLC model greatly improved Street Fighter. It allows existing players to keep playing their game and not be forced to rebuy the $60 "Super" version every few years. SF4 I had to buy 3 times just to keep playing with my one character online. Modern Fighting games are updated and new players can join with all the DLC by buying the latest version while old players can keep using their existing game and upgrade when they feel it's appropriate at a moderate price, all while playing with the same player base.

I'd love to see Capcoms deal with Nick. But even if they're paying it's bringing in players who are interested. A lot of SF players grew up in arcades and TMNT was another popular arcade game, this is a good market overlap for a completely optional cosmetic DLC. It's bringing in more players and continuing to fund a game with continuous updates, I haven't seen a single SF player upset about these collab cosmetics.

[–] tsphan 3 points 11 months ago

Congrats and keep it up!

[–] tsphan 2 points 11 months ago (1 children)

I heard about having to use the Select button to switch between punches and kicks on the Genesis, I can see why it didn't catch on as much as the SNES version did! I'm glad the Battlehub is available, it does seem to be substitute for that arcade experience. I've mostly met decent folks on there but have ran into an occasional asshole as well.

I'll play sets with my brother who also plays. It gives a more open and friendly environment for me to try new things, get immediate feedback, and not worry as much.

I feel you on the Ranked. I have to remind myself before each Ranked match that I'm playing for fun and that overtime I will improve, even if I lose that match now.

[–] tsphan 5 points 11 months ago (3 children)

Back in the day there was the shoryuken forums. I managed to find mine back then and stayed connected through the Facebook group. Nowadays, I think you need to find their Discord. The SuperCombo wiki seems to have a nice list https://wiki.supercombo.gg/w/SuperCombo_Wiki:Community_portal/Discords/Region

 

The last time I had local FGC tournament experience was SF4 a decade ago. Time has gone and so I decided to try my first local tournament at the local FGC.

One thing I forgot was just how nerves impact your play such an incredible amount. And having not played in a tournament or even at the local group, I was definitely shaking at each match.

My last double-elimination match, I had a lot of mistakes on combos that I know I am consistent on in ranked matches. I sensed my opponent was in the same situation and dropping his combos too. On Game 3 Round 3, both in CA stage, he dropped a combo that would have finished me and I then dropped the punish combo that would have finished him. He deserved that win.

I still had a great time. If you haven't looked up your local FGC yet, they're starting to come back up again after the pandemic and I would encourage you check them out. The only thing that will calm tournament nerves is more local practice.

[–] tsphan 1 points 1 year ago

All of the modern hate is unfounded too. I tried doing those trials and I found them way harder than classic. Having to alternate between holding the auto and returning controller to neutral is way harder than classic controls.

I get its appeal but not its hate in the lower ranks. I see some occasionally in the platinum mines and expect them to be just as good as the other players.

[–] tsphan 1 points 1 year ago

I'm not a big fan of the numpad system having only played SF as my main fighting game. But I understand it's appeal for new players and players from anime fighting games.

My biggest gripe is that a standing MP gets written as 5MP. Kind of like seeing N.SP in the trials for modern, it makes me think there's a neutral button I need to press.

I'll personally keep using the standard SF notation but I think it's important for all players to understand both.

[–] tsphan 3 points 1 year ago (2 children)

I can't put the game down. I love all of the character designs. The addition of Modern controller and a more diverse cast also means my wife loves playing it with me. Online's great and I'm liking the battlehub.

[–] tsphan 4 points 1 year ago

I'm super excited. Super Mario RPG was one of my big-3 best RPGs for SNES. This, along with Chrono Trigger, and Final Fantasy VI forms a perfect trio of RPGs.

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