stevestevesteve

joined 1 year ago
[–] stevestevesteve 8 points 13 hours ago* (last edited 13 hours ago) (1 children)

Unlike other data sources, this information includes gang shootings, domestic violence, shootings at sports games and afterhours school events, suicides, fights that escalate into shootings, and accidents.

Using this wide definition is clearly muddying the waters of what is colloquially known as a school shooting. Those words make people think of uvalde and Columbine, indiscriminately shooting many of the kids. Suicides, accidents, etc are MUCH different and implying they're the same is actively harming genuine discourse on the topic.

[–] stevestevesteve 1 points 15 hours ago

Cloud cameras, name a more iconic cybersecurity failure

[–] stevestevesteve 15 points 1 day ago (11 children)

What the fuck is par-ood

[–] stevestevesteve 3 points 1 week ago (1 children)

At least the emblems look laser engraved, not sure if they had blanks pre manufactured or if they lasercut those too

[–] stevestevesteve 1 points 2 weeks ago

Idk what it is with certain devices but I have had multiple cases where the device is telling me it's running out of space for apps, but it has dozens of free GB sitting around.

Maybe there's some partitioning where there's limited app storage compared to media etc storage but yeah. It definitely happens and in ways that don't make a lot of sense

[–] stevestevesteve 7 points 2 weeks ago (1 children)

Definitely not ai. This is classic human trying to imitate bad ai

[–] stevestevesteve 3 points 3 weeks ago

An ad giant already controls your current TVs OS...

[–] stevestevesteve 27 points 1 month ago (3 children)

In my experience it's much more likely to CAUSE frame drops than mask anything in a good way. It sure masks visual detail though

[–] stevestevesteve 4 points 1 month ago (2 children)

Motion blur in film does that, but with video games, in every implementation I've seen, you don't get a blur that works the same way. Movies will generally blur 50% of the motion between frames (a "180 degree shutter"), a smooth blur based on motion alone. Video games generally just blur multiple frames together (sometimes more than two!) leaving all of the distinct images there, just overlayed instead of actually motion blurred. So if something moved from one side of the screen all the way to the other within a single frame, you get double vision of that thing instead of it just being an almost invisible smear across the screen. To do it "right" you basically have to do motion interpolation first, then blur based on that, and if you're doing motion interpolation you may as well just show the sharp interpolated mid frames.

On top of that, motion blur tends to be computationally very expensive and you end up getting illegible 30fps instead of smooth 60+.

[–] stevestevesteve 7 points 1 month ago

Porque no los dos?

[–] stevestevesteve 5 points 1 month ago (1 children)

Definitely US, but I'm not positive on state. Feels Southwest, maybe New Mexico

[–] stevestevesteve 1 points 1 month ago

Well that's horrible

72
Don't Uwu! (lemmy.world)
 

Just a small lasercut project after too many people were hitting me with "uwu"

 

I'm waiting for some different bases to ship so I can give Gengar a spookier color

 

I have a sequence in 2100HLG (rec2020 color space) that I'm trying to export in hevc (h265) for submission to youtube. I'm pretty sure I'm doing everything right, but youtube refuses to publish it in HDR...

Using the guidelines here: https://support.google.com/youtube/answer/7126552#zippy=%2Cupload-requirements

I've tried several exports, but the most exact to their specs are the two following mediainfos:

ID                                       : 1
Format                                   : HEVC
Format/Info                              : High Efficiency Video Coding
Format profile                           : Main [email protected]@High
HDR format                               : SMPTE ST 2086, HDR10 compatible
Codec ID                                 : hvc1
Codec ID/Info                            : High Efficiency Video Coding
Duration                                 : 15 s 15 ms
Bit rate                                 : 79.0 Mb/s
Width                                    : 3 840 pixels
Height                                   : 2 160 pixels
Display aspect ratio                     : 16:9
Frame rate mode                          : Constant
Frame rate                               : 59.940 (60000/1001) FPS
Color space                              : YUV
Chroma subsampling                       : 4:2:0 (Type 2)
Bit depth                                : 10 bits
Bits/(Pixel*Frame)                       : 0.159
Stream size                              : 141 MiB (100%)
Language                                 : English
Encoded date                             : 2024-02-27 09:20:24 UTC
Tagged date                              : 2024-02-27 09:20:24 UTC
Color range                              : Limited
Color primaries                          : BT.2020
Transfer characteristics                 : PQ
Matrix coefficients                      : BT.2020 non-constant
Mastering display color primaries        : BT.2020
Mastering display luminance              : min: 0.0050 cd/m2, max: 1000 cd/m2
Codec configuration box                  : hvcC




Video
ID                                       : 1
Format                                   : HEVC
Format/Info                              : High Efficiency Video Coding
Format profile                           : Main [email protected]@High
HDR format                               : SMPTE ST 2086, HDR10 compatible
Codec ID                                 : hvc1
Codec ID/Info                            : High Efficiency Video Coding
Duration                                 : 15 s 15 ms
Bit rate                                 : 78.6 Mb/s
Width                                    : 3 840 pixels
Height                                   : 2 160 pixels
Display aspect ratio                     : 16:9
Frame rate mode                          : Constant
Frame rate                               : 59.940 (60000/1001) FPS
Color space                              : YUV
Chroma subsampling                       : 4:2:0 (Type 2)
Bit depth                                : 10 bits
Bits/(Pixel*Frame)                       : 0.158
Stream size                              : 141 MiB (100%)
Language                                 : English
Encoded date                             : 2024-02-27 09:05:49 UTC
Tagged date                              : 2024-02-27 09:05:49 UTC
Color range                              : Limited
Color primaries                          : BT.2020
Transfer characteristics                 : HLG
Matrix coefficients                      : BT.2020 non-constant
Mastering display color primaries        : BT.2020
Mastering display luminance              : min: 0.0050 cd/m2, max: 1000 cd/m2
Codec configuration box                  : hvcC

Is there something glaring I'm missing?

 

Made of 1/8" Birch ply, stained and painted

 

My latest shopping nightmare has been trying to find 12x12" or 4x4" photo frames that are already backlit or that I can easily backlight so I can put etched mirrors (or etched acrylic or glass) and have it look SUPER COOL. I feel sure that these things exist somewhere but trying to search the current web marketplaces (amazon, ali*, etc) is super frustrating.

view more: next ›