smolgumball

joined 2 years ago
[–] smolgumball 6 points 2 years ago* (last edited 2 years ago) (1 children)

I'm curious about this kind of thing from an engine and console architecture perspective. Any gamedevs able to shed some light?

I work in the industry, but not directly on low-level engine implementation details. Personally, my gut thinking is that the Creation Engine is falling behind in terms of modern asset streaming techniques.

Similarly, I wonder if a lack of strong virtualized geometry / just-in-time LOD generation tech could be a huge bottleneck?

From what I understand, efforts like Nanite in UE5 were an enormous engineering investment for Epic, and unless Bethesda has a massive engine team of their own (they don't), they simply won't be able to benefit from an in-house equivalent in tech.

Ultimately, I do think the lack of innovation in the Creation Engine is due to internal technical targets being established as "30FPS is good enough", with frame times below 33ms being viewed as "for those PC gamers with power to spare."

[–] smolgumball 1 points 2 years ago* (last edited 2 years ago)

I've also been having trouble with spinners on comment creation / edit

[–] smolgumball 7 points 2 years ago (3 children)

A few LAN Minecraft instances for my wife and I, a personal Git server, Plex, SMB file share, and a few Docker containers on a MINISFORUM UM690 Mini PC. Been very happy with that little machine!

[–] smolgumball 6 points 2 years ago

Horse armor from stable vendors is a lot cheaper on a low level alt. Always buy mount armor on a new / low level character after unlocking your mount on a higher level character.

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