It's implemented backwards in DS2. If you look at DS3, you get HP when you have ember and lose it when you die. If DS2 started you out with less HP and let you gain HP through other mechanics, it would feel much better. Definitely a bit of a stumble.
It's implemented backwards in DS2. If you look at DS3, you get HP when you have ember and lose it when you die. If DS2 started you out with less HP and let you gain HP through other mechanics, it would feel much better. Definitely a bit of a stumble.