As a hammer main I feel compelled to give this a shot when Wilds comes out. From what I've read it seems they are combining the best aspects of World and Rise iterations which sounds really fun. Gonna doot and bonk all the new monsters
sceeba
Weapon descriptions on the website source code:
Great Sword
A weighty weapon with slower movement and attacks, but each blow packs a powerful punch.
Suitable for hit-and-run tactics or even guarding, the Great Sword is highly adaptable.
Long Sword
A weapon that excels at swift movements and combos.
With a sharp eye and good timing, you can counter incoming attacks.
Landing certain attacks will raise the level of the Spirit Gauge.
Once the Spirit Gauge turns red, some of your attacks will be strengthened.
Sword & Shield
A weapon that boasts maneuverability and rapid attacks.
You can use the shield both to guard and to attack.
You can even use some items while your weapon is drawn.
Dual Blades
A weapon designed for rapid attacks.
Enter Demon Mode to boost the damage of your attacks.
Archdemon Mode will further boost the damage of some attacks.
Hammer
A blunt weapon with destructive power and good mobility.
Charge your attacks to make them more powerful.
You can even stun monsters by landing multiple hits to their head.
Hunting Horn
A blunt weapon that can perform melodies that give you buffs.
Place Echo Bubbles to grant special effects in an area.
Melody effects also benefit your allies.
Lance
The lance is a weapon with top-class defense.
Its thrusting attacks are quick and safe to execute.
Make good use of its variety of guard-related moves and counters.
Gunlance
A weapon with a long reach and the ability to fire explosive shells.
Use sidesteps to make small positioning adjustments.
Guard against even the most powerful of attacks. Utilize a variety of powerful shell-based attacks.
Switch Axe
A multifaceted weapon that can morph between two different modes.
Axe Mode excels at long-reach attacks.
Sword Mode lets you unleash faster attacks.
Charge Blade
A versatile weapon that can morph between two different modes.
Sword Mode allows you to maneuver yourself quickly and accurately.
Dish out massive damage with Axe Mode.
Charge phials while in Sword Mode to power up Axe Mode.
Charged phials can power up different aspects of the weapon.
Insect Glaive
A mobile weapon you use while controlling a creature known as a Kinsect.
Gain powerful buffs by harvesting extracts from monsters.
Vault into the air to perform jumping attacks at will.
Light Bowgun
A mid-range weapon that can fire various ammo types.
Highly mobile and great at quick attacks and dodges.
Use Rapid Fire energy to fire in quick succession. Energy regenerates over time and when you successfully land hits.
Heavy Bowgun
A long-range weapon that fires ammo from a distance.
On top of the Auto-Guard function, you can also guard incoming attacks manually.
Expend energy in Ignition Mode to fire special ammo. Energy regenerates over time and when you successfully land hits.
Bow
A mid-range weapon that uses a variety of arrow-based attacks.
Charge your arrows to increase their damage. The bow also boasts high mobility.
Hitting a monster with a Tracer will cause arrows to home in on it. Tracers will explode after being dealt enough damage or after enough time passes.
The music is wonderful. It feels so warm. We also got a first look at some of the UI and minimap.
Hah, you were faster this time! New info!! Exciting times
Thanks for posting this @sh.itjust.works. Kbin.social didn't update when I submitted it that way, and it doesn't look like kbin.run is federated with them at all. In the future I may just crosspost links/discussions to two magazines instead of all of the ones I'm subscribed to. You can and should post them in places that I don't.
They had that feature in Rise/Sunbreak. That might be an option during hunts. Cutscenes might retain the voice over.
I won't always be. Today was just a good day for it. I'm very very excited for Wilds and just taking in all info that I can.
Some highlights: Kaname Fujioka, Executive Director/Art Director: "And so our goal really is to use the camera and other effects in the game to kind of shift focus as the players experience the game. We're not trying to make it like a movie. We're not trying to make it explicitly cinematic. It's more that the camera work and the different kind of focus elements in the game, like the seamless transition between some of the gameplay elements and the events are kind of servicing the immersive feel that the player experiences; so creating dramatic moments, not just during story gameplay and other gameplay, but during hunts and during combat as well. That work is kind of dramatically servicing what we want players to focus on visually and to increase their immersion." "Can you tell me why you decided to give the Palicos voiceover in Wilds? YT: So the answer is kind of really simple. It is the fact that the Palico and the handler accompany you into the field, and this time in Wilds, there are so many different environmental changes and things happening in real time. So there's lots more information to parse, and as support characters, the Palico and the handler, having voices helps the player to understand what's happening, because they pick up on all the different information that the player needs to know and provide advice for the player to understand what's going on and how to approach all the different environmental changes. And of course, you can also have it "meow, meow, meow" as in previous titles. So you can give it cat-speak in the game if you really choose." "Awesome. Thank you. Can you tell me if any of the weapons got a big overhaul, kind of similar to how the Hunting Horn got an overhaul in Rise? YT: Yeah, so if you had to really answer this briefly, it's really the two Bowgun types. So the Light Bowgun and Heavy Bowgun have received some of the most kind of broad action changes, as well as the Hunting Horn. The Hunting Horn is going back more to a World-basis of the action, but on top of that, it's also introduced a lot of other changes. So we hope you're looking forward to that."
Some highlights: Kaname Fujioka, Executive Director/Art Director: "And so our goal really is to use the camera and other effects in the game to kind of shift focus as the players experience the game. We're not trying to make it like a movie. We're not trying to make it explicitly cinematic. It's more that the camera work and the different kind of focus elements in the game, like the seamless transition between some of the gameplay elements and the events are kind of servicing the immersive feel that the player experiences; so creating dramatic moments, not just during story gameplay and other gameplay, but during hunts and during combat as well. That work is kind of dramatically servicing what we want players to focus on visually and to increase their immersion." "Can you tell me why you decided to give the Palicos voiceover in Wilds? YT: So the answer is kind of really simple. It is the fact that the Palico and the handler accompany you into the field, and this time in Wilds, there are so many different environmental changes and things happening in real time. So there's lots more information to parse, and as support characters, the Palico and the handler, having voices helps the player to understand what's happening, because they pick up on all the different information that the player needs to know and provide advice for the player to understand what's going on and how to approach all the different environmental changes. And of course, you can also have it "meow, meow, meow" as in previous titles. So you can give it cat-speak in the game if you really choose." "Awesome. Thank you. Can you tell me if any of the weapons got a big overhaul, kind of similar to how the Hunting Horn got an overhaul in Rise? YT: Yeah, so if you had to really answer this briefly, it's really the two Bowgun types. So the Light Bowgun and Heavy Bowgun have received some of the most kind of broad action changes, as well as the Hunting Horn. The Hunting Horn is going back more to a World-basis of the action, but on top of that, it's also introduced a lot of other changes. So we hope you're looking forward to that."
So as not to spam the magazine with too many links today, here are additional videos from other youtubers of the same demo. Additional details mentioned in each. Dear Gamer - https://www.youtube.com/watch?v=YPUe7bhxjLY Easy Allies interview with Ryozo Tsujuimoto and Kaname Fujioka https://www.youtube.com/watch?v=IKzCjRX-LCY Easy Allies demo impression - https://www.youtube.com/watch?v=nytQ1aL7-Sg Gamespot - https://www.youtube.com/watch?v=hQTuA0tQaFw Good Vibes Gaming - https://www.youtube.com/watch?v=Hp4S3VrbqI4 GameXplain - https://www.youtube.com/watch?v=-WInuBIQMb4 Multiplater.it - https://www.youtube.com/watch?v=It4DsiEheWk JV - Jeux Vidéo - https://www.youtube.com/watch?v=9O0w-OcFFTA Jeux Vidéo Magazine https://www.youtube.com/watch?v=nHnqLFTd0FI
So as not to spam the magazine with too many links today, here are additional videos from other youtubers of the same demo. Additional details mentioned in each. Dear Gamer - https://www.youtube.com/watch?v=YPUe7bhxjLY Easy Allies interview with Ryozo Tsujuimoto and Kaname Fujioka https://www.youtube.com/watch?v=IKzCjRX-LCY Easy Allies demo impression - https://www.youtube.com/watch?v=nytQ1aL7-Sg Gamespot - https://www.youtube.com/watch?v=hQTuA0tQaFw Good Vibes Gaming - https://www.youtube.com/watch?v=Hp4S3VrbqI4 GameXplain - https://www.youtube.com/watch?v=-WInuBIQMb4 Multiplater.it - https://www.youtube.com/watch?v=It4DsiEheWk JV - Jeux Vidéo - https://www.youtube.com/watch?v=9O0w-OcFFTA Jeux Vidéo Magazine https://www.youtube.com/watch?v=nHnqLFTd0FI
We have Keeping Sway and Spinning Meteor! I am beyond excited to bonk