A selection from the "PlayStation jungle mix"; a jungle retrospective as heard across the PlayStation/PS1/PSX game catalog (1994-2004)
- All music rights belong to their rightful owners.
- Visuals are from Bust A Groove 2
Timestamps: part 02
0:00:00 bgm1 (kyoro-chan no purikura daisakusen)
0:01:44 spaced out (beatmania append 4th mix)
0:02:28 39 (pro pinball big race usa)
0:03:23 (snatcher)
0:04:04 level 15 (looney tunes - sheep, dog 'n' wolf)
0:05:21 on your way (r4 ridge racer type 4)
0:07:11 6 (jimmy johnson's vr football '98)
0:08:07 dial m17 (planet dob)
0:10:43 title screen (jackie chan's stuntmaster)
0:11:12 star fall night (racing lagoon)
0:12:11 level 8 (looney tunes - sheep, dog 'n' wolf)
0:13:13 (anna kournikova's smash court tennis)
0:15:10 (trick'n snowboarder)
0:16:47 level 12 (looney tunes - sheep, dog 'n' wolf)
0:18:01 rugged ash (dance dance revolution 2ndremix append club version vol 2)
0:18:56 main menu themes (j's racin')
0:19:53 09 (shellshock)
0:21:26 14 (pink panther - pinkadelic pursuit)
0:22:35 south yokohama (racing lagoon)
0:24:42 aqua capital_trick mode 3rd pass (burstrick wake boarding!!)
0:26:30 affection for beauty (moon remix rpg adventure)
0:28:18 hotel demonique (johnny bazookatone)
0:29:30 tv studio (looney tunes - sheep, dog 'n' wolf)
0:30:45 07 (the powerpuff girls - chemical x-traction)
0:32:21 stream (beatmania append gottamix 2)
0:34:03 (gallop racer 3 - one & only road to victory)
0:35:28 08 (pink panther - pinkadelic pursuit)
0:36:34 finding a new world (beatmania append 5th mix)
0:37:42 intro (tony hawk's pro skater)
0:37:54 roof top level 3 (jackie chan's stuntmaster)
0:40:09 chinatown boss chef (jackie chan's stuntmaster)
0:41:39 new york (auto destruct)
0:43:39 12 (blade arts)
0:45:15 06 (time crisis - project titan)
0:46:52 07 (blade arts)
0:48:52 roof top level 2 (jackie chan's stuntmaster)
0:50:25 ave maria (beatmania append 5th mix)
0:52:02 (urban chaos)
0:52:49 13 (dreams to reality)
0:53:45 (rescue shot)
0:55:19 01 (championship surfer)
0:57:02 crossing the line (danger girl)
0:58:28 (ganbare goemon - kurunarakoi! ayashi geikka no kuroikage!)
0:59:21 12 (grand theft auto - mission pack #1 - london 1969)
1:00:31 roof top level 1 (jackie chan's stuntmaster)
1:02:13 mission 5 (007 - racing)
1:03:43 deactivate the missiles (chase the express)
1:05:14 (incredible crisis)
1:06:31 (incredible crisis) part 03
1:08:26 double cross (rollcage stage II)
1:11:20 control (rollcage stage II)
1:13:06 11 (rushdown)
1:15:52 (nba shootout 2001)
1:17:10 tough at the top [origin unknown remix] (rollcage)
1:18:49 abracadabra (rollcage)
1:20:15 halifax (rollcage stage II)
1:22:45 12 (rushdown)
1:24:04 king of the beats (rollcage)
1:26:49 keep hope alive [ak1200's wild ride] (n2O - nitrous oxide)
1:30:20 naked funk (rollcage stage II)
1:32:29 game [another] (beatmania append club mix)
1:33:23 imaginary forces (rollcage stage II)
1:36:01 the terrorist (knockout kings 2001)
1:37:42 26 (pro pinball big race usa) 1:38:01 feel (rollcage)
1:39:23 intro (toca 2 - touring cars)
1:40:19 bamboo lounge [peshay remix] (rollcage)
1:41:54 cool manoeuvre (rollcage)
1:43:23 04 (ihra motorsports drag racing)
1:45:09 comin back [front bc's comin twice remix] (n2O - nitrous oxide)
1:46:39 04 (tank racer)
1:48:28 hide u (fifa football 2003)
1:49:23 down draught (johnny bazookatone)
1:50:52 07 (forsaken)
1:52:23 track 4 (test drive le mans)
1:54:11 de-ja-view (infinity)
1:55:23 in-game 5 (wreckin' crew)
1:57:32 sole sentiment (rollcage)
1:58:40 race music 6 (sno-cross championship racing)
2:00:57 pride (fifa football 2003)
World was the first game that I played through, and my biggest complaint at the time was the commitment to animation. Movement seemed slow, so I stuck with incest glaive as a workaround to my lack of positional knowledge. Once I tried aerial hammer in Generations Ultimate, it was all over. I've been a big bonk main ever since, through GU, Iceborne, Rise, Sunbreak, and 4U. Great sword is now second place of usage, picked up for those tail breaks. It's funny looking back at my initial complaints about positioning and animation commitment, when my two favorite weapons ended up being the most reliant on those two points. Knowing the specific monster's fight really helped. In GU I fought Tetsucabra a good 30 times after picking up hammer, because he was so fun to anticipate his jumps in order to land those big smacks to the face.