sandriver

joined 9 months ago
[–] [email protected] 6 points 7 months ago

Happened twice, both to my #1 games. Tried Chrono Trigger as a kid and didn't like it, then came back and played it as a young adult and was like... damn... this is an actual treasure.

In 2015 I tried FFXI due to the XIV crossover event, and I could not get past the eccentric and clunky UI and the pacing of the combat. I tried again a couple of years later and committed to finishing all the stories. It became my new #1 and I think genuinely one of the best games ever made, in terms of revealing and pushing the artistic potential of online games, and games in general. Actual masterpiece and a massive innovation, and unlike Chrono Trigger I think the lessons are going to be a lot harder to learn and replicate.

[–] [email protected] 3 points 7 months ago (2 children)

I think the mind control device is speaking to values people actually hold and then doing something completely different, kind of like mainstream political parties here in Australia. There's an imaginary honest, oldschool merchant Valve that lives in people's heads, and there's the actually practicing Valve the megacorp.

Or, more broadly, just the incredible power of cultivated charisma and rhetorical prowess and a cult of personality. The fervour with which people take any impersonal criticism of a business as a personal attack on a close friend, family member, or community is evidence of that.

See also a certain Square-Enix director spouting conservative, transphobic rhetoric and somehow being hailed as an ally, minus a small amount of people who saw through the smoke and mirrors act.

I swear there's a cohort of people that could have gotten into politics but decided the games and tech industries would make them more money.

[–] [email protected] 1 points 7 months ago

I bought one timed exclusive on Epic (Stranger of Paradise), it left the entire redundant download behind without moving it and devoured 220 GB of my SSD in the process, and I decided I never wanted to use the Epic store again.

I'd love to move to GOG, but then I'd have to go through Lutris, which is currently in the process of crashing constantly for reasons the devs don't fully understand, so RIP to that I guess.

[–] [email protected] 4 points 7 months ago

this is the entire cycle that keeps undergrad computer science going

[–] [email protected] 12 points 7 months ago (1 children)

I get the feeling that "Techdirt" may be a bit biased.

[–] [email protected] 4 points 7 months ago

nano for editing config files, emacs if I'm writing code... kwrite or joplin if I need a scratch pad or to share notes between devices respectively

[–] [email protected] 1 points 7 months ago

If you start working towards it, I believe a Living Ship can be obtained in a week at the fastest. They're not great for S-rank ships, but they do have massive inventories and are very cheap to run. Meanwhile, if you save up, grab the first Exotic you like, since they're essentially the baseline "high average" you measure every other ship against. Interceptors can be acquired for "free" by locating one and doing a short fetch quest.

Also, once you're deep into the game and can afford to class-up a ship, finding any C-class ship and upclassing it makes it the best ship, so hang on to anything you like the look of. Credits also become trivial once you can make agricultural operations and break open depots, which opens up the process of buying and scrapping Vy'keen fighters for nanites and inventory expansions.

Mechanical spoilers for ideas on saving up for your first Exotic:

spoilerThere's a few money makers you have access to early. Salvaging crashed Haulers in 3* economy Gek systems is extremely fast and will get you an Exotic in no time, but salvaging ships anywhere will work well. Raiding Supply Depots and crafting the loot up into higher-value trade goods is a moderate all-rounder farm. Setting up an agricultural project in a base is also good, either use it to support crafting or just grow cash crops directly. Finally if you want to venture into civilisation space, there are player farms around; ones specialising in illegal goods are a decent way of getting initial funds.

[–] [email protected] 2 points 8 months ago

Probably what people would call an "MMO-lite". Everything is instanced for 1-4-32 players depending on the activity. There are dungeon crawls you can do for really useful loot that do facilitate multiplayer, and the Expeditions and probably civilised space tend to be really populated. I can't speak for Euclid because I'm off in Budullangr.

9
Single-race playthroughs (lemmy.blahaj.zone)
submitted 8 months ago by [email protected] to c/kenshi
 

What single-race playthroughs have you tried?

Finished my Hiver playthrough, it degenerated to using my Prince starter, Silvershade, Beep and Green with ninja rags, pants, and swamp ninja masks to do nighttime raids to topple UC and HN quickly. HN in two hours and UC in six (partly due to the remoteness of the southern wing). I learned from HN to send all my Hivers out solo to do coordinated assassinations, although this ultimately caused other issues. Also I had two Eyegores active, both of which were permanently spawned in Heng city. I ultimately used an Islands of None base with a sunken gate to deal with the Eyegore raids while my assassin bugs kidnapped everyone.

Working on an all-female Shekthrough now. Managing food is significantly tougher than on Hivers, but having faster combat stats training is nice. I want to avoid assassination strats this time due to the mix of bugs, being too easy, and annoying waits; although I have two MA/stealth Shekinators training up to deal with Bugmaster early to get Seto and a Shek alliance ASAP. Assassins also have some nice properties for weakening cities and camps ready for a full assault. Not sure how I want to handle weapons, I might have to abuse turrets to train up DEX or just rely on brute STR stun damage on cleavers, MA and heavies. Currently abusing polearms though due to the cleave, fast animations and armour pen.

[–] [email protected] 1 points 9 months ago

It really is the adventure galaxy. I'm always delighted when I find a new Spore world, personally! Hex and Bladed are close seconds. Overall though the "Dead"-type Weirds are great too, I especially like the Contour fauna.

16
Budullangr roll call! (lemmy.blahaj.zone)
 

Any other Buds here? Finally made it over a few days ago and it's everything I'd hoped it would be. Weird worlds galore!

[–] [email protected] 4 points 9 months ago* (last edited 9 months ago)

Yeah, I only learned this by chance because of a builder in my Civ!

Planets actually have two kinds of pole. The magnetic poles at ±90 latitude on your scanner, and the geographic poles with short to no nights, which have to be found through trial and error.

There's also a method using trigonometry that I'm going to have to sit down and learn.

The reason this works is because planets have no rotation about their axis. The time of day is completely determined by their orbit about the sun. That way the sun is always shining on the equator and you can make a more educated guess about where the poles are.

 

Not the geomagnetic poles, the geographic ones!

Poles are nice for base-building. They have perpetual twilight, so you're always enjoying nice sunset/sunrise lighting. The polar region is defined by the sun never lowering beneath the horizon, which gives you quite a large area to tune your desired lighting, for example darker or brighter noon or midnight.

First up, we want to narrow our search for the fine tuning method I'll share later.

The easiest way is to fly out into space in such a way that you can get the system's star(s) into view of the planet. Drawing a straight line from the star to the day/night boundary on the planet so that they're roughly perpendicular will tell you where the equator is. Then you want to point your ship to the top or bottom of the planet and fly down.

Now we can do the fine tuning method. You want to be close enough to the planet that you have time of day in your camera controls. Set the time to noon and start flying in the direction of the shadows (i.e. away from the sun). There are two cues that tell you you're in the polar region: either the sun is visible at midnight, or the shadows will move dramatically whenever you sample your position with the camera method. The main cue telling you you're getting closer to the pole is that the sun is lower to the ground at noon.

The final layer of fine tuning is determining how bright you want your nights to be. Set the time to midnight and fly away from the sun for darker nights and brighter days. If you want more balance, hop on the Pilgrim and start following the sun until it's around midnight and the sun is at the height you want.

Happy base building!