rpn

joined 2 years ago
[–] rpn 1 points 1 year ago
[–] rpn 1 points 1 year ago

Hi from lemmy.world!

 

Some controversial picks in here! Juri not top tier, Dee Jay down in B tier. What do people think?

[–] rpn 11 points 2 years ago (1 children)

It totally does, and lem.my is even available! But you need to be an officially registered business in Malaysia to get a .my domain which is going to make it hard. Otherwise I would have registered it already 😅

95
VMs or containers? (self.selfhosted)
submitted 2 years ago by rpn to c/selfhosted
 

I'm thinking about starting a self hosting setup, and my first thought was to install k8s (k3s probably) and containerise everything.

But I see most people on here seem to recommend virtualizing everything with proxmox.

What are the benefits of using VMs/proxmox over containers/k8s?

Or really I'm more interested in the reverse, are there reasons not to just run everything with k8s as the base layer? Since it's more relevant to my actual job, I'd lean towards ramping up on k8s unless there's a compelling reason not to.

[–] rpn 8 points 2 years ago

SF6 is my first fighting game ever, and I have complex feelings on this topic.

When I started I intended to use modern controls as an easier way to get into the game. But after an hour or so of playing, I wasn't having fun. Mainly because of auto combo. I got too much for free and didn't feel like I was earning my wins. If it wasn't for auto combo I probably would have stuck with it.

So I switched to classic and am grinding my way up the hard way. Currently in Bronze 4 and still lose a lot of matches to execution errors, dropping a super, messing up the one combo I know haha, etc. So I do find it tilting to lose to modern when I know they don't have to go through the same struggles.

I'm sure it's the case that at higher ranks the difference is minimal, but for new players modern is a huge advantage, and IMO way less fun if you're actually trying to improve at the game.

That said, even in bronze I face very few modern players, so it's not a big deal.

Overall I think it's a fantastic addition for people just having fun. I play with my wife and she has much more fun with modern controls than she would with classic.

[–] rpn 2 points 2 years ago* (last edited 2 years ago) (1 children)

I'm playing around in training mode right now. And looking at the cancel colour, if I start with the DI into the wall, it is indeed not cancellable into super. But without the initial DI it is.

And in fact, even just DI -> OD tatsu -> heavy DP isn't cancellable into super either.

I still don't understand the rules for why though.

EDIT: I also just checked the tutorial on canceling into supers just in case, and it doesn't mention any limitations.

 

I'm very new to fighting games, and have been practicing getting my inputs right with some simple Ryu combos.

I was practicing doing s.MP, od-tatsu, heavy DP into lv3 super in the corner and got pretty consistent landing it.

Then I decided to test it after a blocked DI corner crumple, and the super will never come out. Even after tons and tons of attempts, the super won't come out. But without the DI at the start I get it every time. I don't really understand what is going on.

Is there some game mechanics reason why it won't let me cancel DP into super after the DI corner crumple? Or am I just bad? 😅

[–] rpn 2 points 2 years ago

[email protected] exists, but hasn't gained much traction yet