maunamaps

joined 9 months ago
19
submitted 1 week ago by maunamaps to c/battlemaps
 

After three weeks trekking into the mountains your party has made it to the remote temple. Well, almost... the monks who defend its sanctity will not be easy to pass by. Roll initiative.

[–] maunamaps 1 points 2 weeks ago
[–] maunamaps 3 points 2 weeks ago

Bit of self-promo: Check out the full sized version of this map and 8 others in the Seaside Maps pack in my Patreon https://www.patreon.com/MaunaMaps. Each pack includes 4200x4200+ resolution maps, gridded, non-gridded, and printable PDF versions.

66
submitted 2 weeks ago by maunamaps to c/battlemaps
 

The picturesque beach ahead looks serene, but several locals went missing here while swimming recently. What lurks beneath the waves or in the rocks that would leave no trace?

[–] maunamaps 2 points 6 months ago (1 children)

I've read the Foundation series, but don't recall a cave. Maybe it's time for a re-read :)

15
submitted 6 months ago by maunamaps to c/battlemaps
 

Watch your step! Just a couple feet off the road is a twenty foot sheer drop into frigid water.

20
submitted 6 months ago by maunamaps to c/battlemaps
 

Past the small opening, the cave opens up into a large chamber. It's freezing inside, but the air is still. Who or what might have made this their home for the winter?

 

The road ahead winds past small cliffs nearby. This area is known to be dangerous, it's all too easy to hide in places like this, and brigands take advantage.

 

This isolated, walled homestead looks closed for the winter. Snow is piled high on the roof. You wonder if anything of value was left behind.

 

Even the water appears to glow here. The falls are beautiful, but it is hard to tell how deep the water is.

Based on the number of votes, these cavern maps aren't as liked as outdoor ones. Don't worry, winter maps start again tomorrow ;)

13
submitted 6 months ago by maunamaps to c/battlemaps
 

The ceiling above stretches into the distance, and it is hard to tell if the glimmer of light above is an opening to the outside or another light source. In front of you, a portal hums resonates with power. To what place or plane does it go?

16
submitted 7 months ago by maunamaps to c/battlemaps
 

Huge luminescent crystals occupy this massive subterranean space, filling it with light. The massive chamber stretches into the darkness ahead. How many of your party have Darkvision?

[–] maunamaps 2 points 7 months ago

They're made with Midjourney. I start by brainstorming concepts for maps. The prompt process takes a while, and depending on what I'm trying to accomplish can take many iterations to get a good base result. Once I like the general style, perspectively, and layout of a result, I'll use the "vary region" feature to clean up mistakes, and/or add features to the map. Then I do some cleanup in gimp to fix more mistakes, and upscale resolution using Topaz Photo AI.

 

Along the path, the catacombs you were told are off limits are already opened. It's unnaturally dark inside. Ready your torches.

 

This small settlement in the woods doesn't look as inviting as you had hoped, and you don't see tracks from recent activity despite the lights still being on. Worry creeps in that something awful has happened here recently.

[–] maunamaps 2 points 7 months ago* (last edited 7 months ago)

Artificially made with Midjourney. Tbh the drone-looking-down perspective what I aim for.

18
submitted 7 months ago by maunamaps to c/battlemaps
 

Here the water is shallow enough that you can cross with only your boots getting wet. That's fortunate because frost-bite can be deadly out here.

[–] maunamaps 3 points 7 months ago

P.S. these are made with Midjourney (AI). I want to make the best maps I can with it, and want to work towards better layout/perspective control. It's pretty limited and I discard a lot of maps that aren't close enough or whose layout is poor, but I'm still learning.

[–] maunamaps 4 points 7 months ago* (last edited 7 months ago) (1 children)

They work best for VTT and random encounters throughout the world, as opposed to boss fights where you want to be more careful with mechanics. For this one, 24x24 works pretty nicely. It varies from map to map. I do want to get better at provided pre-gridded versions at the correct grid scale and am working on printable PDFs as well. Though as noted, VTT works best when it isn't perfectly top-down and grid-aligned.

To me map style is a spectrum. On one side is essentially no graphics--grid paper maps, and fully focused on the mechanics. On the other is almost full 3d and even animated, and sometimes the mechanics side suffers a bit for style points.

[–] maunamaps 2 points 7 months ago* (last edited 7 months ago) (1 children)

There isn't one, but that's too good of an idea not to do. Midjourney was not helpful this time, so I added it by hand haha.

Midjourney's coin

If you open in a new tab and look close enough... :P

[–] maunamaps 1 points 7 months ago

Winter map pack released today! Check out 4k res, gridded and ungridded packs on https://www.patreon.com/posts/pack-15-winter-1-93299678.

[–] maunamaps 1 points 7 months ago

These are really beautiful, Domille. I think these are my favorites.

[–] maunamaps 2 points 7 months ago

This is the last map of the desert pack from patreon.com/maunamaps. Next up: Some autumn-themed maps!

[–] maunamaps 2 points 7 months ago

😂 There is a whole continuum of roleplaying... from graph-paper only to full realistic 3d graphics... to larping?

view more: next ›