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https://web.archive.org/web/20230809015829/https://www.youtube.com/watch?v=z7usG2oKONE

An all-new adventure begins.

Experience the next chapter of the Overwatch saga in Invasion Story Missions, unleash solar power as the newest Support Hero Illari, fight for control of two new maps in the new permanent game mode Flashpoint, and so much more.

New ways to play await in Overwatch 2: Invasion, launching Aug 10 at 12pm PT.

 

https://web.archive.org/web/20230809031257/https://www.gamesindustry.biz/valve-begins-selling-refurbished-steam-decks

Valve has announced that it is now selling refurbished Steam Deck devices.

The company said that each handheld console has been "thoroughly tested."

"All refurbished units meet or even exceed the performance standards of new retail units. Although they may have minor cosmetic blemishes, they provide a reliable, high-quality gaming experience at a lower cost," said Valve in the announcement.

The cost of the refurbished models is listed below:

Steam Deck 64 GB - Valve Certified Refurbished - $319 Steam Deck 64 GB - Valve Certified Refurbished - $419 Steam Deck 64 GB - Valve Certified Refurbished - $519 Valve added that the systems will include a warranty and have the same customer support as consumers with new units.

In April, an Omdia report estimated that the lifetime sales count for Valve's Steam Deck would reach over 3 million units in 2023.

 

https://web.archive.org/web/20230808183432/https://www.gamedeveloper.com/design/-i-zoeti-i-combines-monsters-and-poker-into-a-fantasy-roguelite-deckbuilding-game

Zoeti is a roguelite deckbuilding game that sees you fighting fantasy monstrosities with magical powers, all fueled by poker rules and hands. Playing for your life can be a bit more exciting than playing for money, after all.

Game Developer spoke with the team at Dusklight to learn more about how they used the known rules of poker to create interest in the game and its systems, how they needed to tweak poker rules to make the game more compelling for players, and the thoughts that went into making the playing cards look interesting without taking away from their readability.

 

https://web.archive.org/web/20230808122055/https://www.gamesindustry.biz/new-zealand-approves-microsofts-acquisition-of-activision

Microsoft's proposed acquisition of Activision Blizzard has been approved by New Zealand's Commerce Commission.

As shared on its website, the competition regulator ruled that the merger was "unlikely to substantially lessen competition in any New Zealand market."

The Commerce Commission added that it reached this decision by focusing on "the importance of Activision games to New Zealand gamers," naming Call of Duty, Overwatch and World of Warcraft as examples, and whether Microsoft was likely to "stop rivals like Sony and NVIDIA from offering those games on consoles and on cloud platforms."

"While Activision games, in particular Call of Duty, are popular with New Zealand gamers, our enquiries did not find that they are likely to be 'must have' in order to compete with Microsoft in New Zealand," said the organisation's chair, Dr John Small.

Reacting to the decision on social media, Microsoft president Brad Smith said: "With today’s approval from New Zealand, we’re cleared to move forward with our acquisition of Activision Blizzard in 41 countries. We will continue to work to resolve outstanding concerns and bring this deal to a close."

A spokesperson from Microsoft also told Press Start: "We appreciate the thoughtful consideration by the New Zealand Competition Commerce Commission of our acquisition of Activision Blizzard and welcome their its [sic] decision to clear the deal unconditionally. This acquisition will ultimately benefit the gaming industry and gamers and we will continue to work toward closing the deal."

Last month, Microsoft and Activision Blizzard announced they had extended the deadline for the acquisition to October 18.

 

https://web.archive.org/web/20230808090638/https://www.gamedeveloper.com/pc/valve-asks-i-dota-2-i-players-to-stop-monetizing-their-custom-games

Several custom games for Dota 2 have gone offline after Valve asked players to put an end to the monetization within those modes.

As spotted by PCGamer, SteamDB creator Pavel Djundik revealed creators of these modes were contacted by Valve in recent weeks. The developer's notice requested their custom monetization be shut down by next Thursday, August 17.

"The license provided for the DOTA Workshop is strictly non-commercial," reads Valve's notice. "We have to ask that you stop selling virtual items for your custom game immediately and report to us the scope of your monetization, broken down by territory and payment method."

Notably, this extends to player-made battle passes (which Valve officially ended in June), subscriptions, and even third-party payment methods. Dota 2's workshop has been around for years, and several of its games allow for players to pay for items using real world money via Patreon or PayPal.

While plenty of online games like the Halo series allow for player-made modes to be created and shared by the community, not all of them let players make money off them. It presents a potential legal issue if things were to get out of control, which may explain why Valve has suddenly cracked down.

Valve used to be hands-off with the Workshop's monetization, like it was for similar economies within Counter-Strike: Global Offensive and Team Fortress 2. But this and the recent focus by Twitch to curb gambling in Counter-Strike signify a change Valve and unofficial money-making ways.

 

https://nitter.net/gbvs_official/status/1688268691249709056

GBVS/Granblue Fantasy Versus
@GBVS_Official

GBVSR will release with a Standard Edition, Deluxe Edition, and a Free Edition that will allow players to enjoy the game for free! Jump into the story, online matches, and even Grand Bruise! tourneys with your friends on release day!

Certain game modes and features will not be accessible in the Free Edition.

Each edition will be available to preorder from August 7 (PT) on the official site along with its new unveiling, so check it out for more details!

 

Embracer announced in June it was closing down studios and laying off staff as the company restructures.

 

A tech overhaul is afoot at Nintendo with Pikmin 4 making the jump to Unreal Engine - doing away with its in-house engine. The results impress: it moves to a dynamic 900p, boosts lighting and material quality and adds  a host of post-effects to the experience. All round, the result is one of the Switch's best looking releases.

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