I haven't made an incremental game and I haven't quite played out a single one for longer than a month, I could make things up and yet I'll just share a perspective I already have on hand:
I have seen people enjoy even scratchy action games, who play a lot of action games because they like the language and find actions they can bring over in pretend from other action games. I have found incremental games the same with the exception that 'time' is in someway more nebulous than moving a character around, though the amount of times I actually feel like I am exercising skill in a incremental game honestly is far from 0 and probably pretty similar.
. Repeating a simpler stage with a later one in mind, being attuned to ups and downs of E notation, reflexively tabbing out and back in, feeling shocked after you closed a game but still try to tab back, projecting to complete a set, deciding to just pile up a resource, deciding at what frequency to prestige, running around and keeping things in mind..
. Went through various thoughts about progress, - feeling like its the spatial component of a game that keeps you from fully leaving an earlier area, even if it may be a arbitrary way of recalling the memory. not sure many games deliberately try to reconjure a prior point in 'the' experience, can imagine devs may well think to do that but yea not sure how often it lands..
. Probably a real answer would be you just have to feel it out, giving an answer here would effect your feelings though, and yet oh well. am not sure what creates a particularly memorable moment and certainly wouldn't say the conclusion.. seem to have really strayed from that perspective, like, sure 'whats behind that ??' but 'whats at the end?' I don't feel like many games actually ask that themself but am kindof blind, so anyway, hope this helps for now! my beautiful content..
NGU is really fun, at least I like what I remember of it yet not sure what to do with that atm.
someone who's a big fan of Tower of the sorcerer is LAWatson who made I wanna Lockpick, and indeed that is the popular iteration of it in puzzle games atm.. yea not even remotely casual though apart from via love of pure math, lots of paradigm shifts at least.. really I am just in kindof a creative rut, it is actually a great game, begging the question of such greatness as predicated on creativeinspiration, notwithstanding..