laleyou

joined 9 months ago
[–] [email protected] 1 points 5 months ago

NGU is really fun, at least I like what I remember of it yet not sure what to do with that atm.

someone who's a big fan of Tower of the sorcerer is LAWatson who made I wanna Lockpick, and indeed that is the popular iteration of it in puzzle games atm.. yea not even remotely casual though apart from via love of pure math, lots of paradigm shifts at least.. really I am just in kindof a creative rut, it is actually a great game, begging the question of such greatness as predicated on creativeinspiration, notwithstanding..

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago)

I haven't made an incremental game and I haven't quite played out a single one for longer than a month, I could make things up and yet I'll just share a perspective I already have on hand:
I have seen people enjoy even scratchy action games, who play a lot of action games because they like the language and find actions they can bring over in pretend from other action games. I have found incremental games the same with the exception that 'time' is in someway more nebulous than moving a character around, though the amount of times I actually feel like I am exercising skill in a incremental game honestly is far from 0 and probably pretty similar.

. Repeating a simpler stage with a later one in mind, being attuned to ups and downs of E notation, reflexively tabbing out and back in, feeling shocked after you closed a game but still try to tab back, projecting to complete a set, deciding to just pile up a resource, deciding at what frequency to prestige, running around and keeping things in mind..

. Went through various thoughts about progress, - feeling like its the spatial component of a game that keeps you from fully leaving an earlier area, even if it may be a arbitrary way of recalling the memory. not sure many games deliberately try to reconjure a prior point in 'the' experience, can imagine devs may well think to do that but yea not sure how often it lands..

. Probably a real answer would be you just have to feel it out, giving an answer here would effect your feelings though, and yet oh well. am not sure what creates a particularly memorable moment and certainly wouldn't say the conclusion.. seem to have really strayed from that perspective, like, sure 'whats behind that ??' but 'whats at the end?' I don't feel like many games actually ask that themself but am kindof blind, so anyway, hope this helps for now! my beautiful content..

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

Huh yes just by luck seeing their release posts on the reddit at one point so not much to offer there.. also yes I painted a bit that one potato does abruptly end having upgrades, never fully crashed for me though that's why I said it can be like Infinite prestige and or like just the first region of Pokeclicker, somewhat arbitrary points to make but I like it

[–] [email protected] 3 points 5 months ago* (last edited 5 months ago) (3 children)

This week I have several games previously mentioned in prestige zone limbo, roblox Generator incremental, Calculator evolution, and idle Elemental. I went back to some of them after retrying https://sciencecrafter.github.io/one-potato-incremental/ (infinite prestige esque game) which I had the mood for after deferring to replay the first region of Pokeclicker which is fun.

Also have been playing https://galaxy.click/play/4 after seeing it in the first few numbers of galaxy's links.. 'tree of nerfs' I don't usually find prestige trees colourful enough in some way, still this one is somehow so silly. Its hard to even notice the effect of the nerf upgrades sometimes and I like it feels like the 3d pipe screensaver just verymuch the complicated spaceyness you imagine in a unfolding game. seems it was made very casually but in an act of special genius no doubt.

Also tried Unnamed space idle, got a couple prestiges in yet haven't pulled together a sense of the loops yet and despite wanting a idley game I may just not be relaxed enough for it atm.

Did feel confident to try and revisit the few games I skipped over, https://nagshell.github.io/elemental-inception-incremental/ Alkahistorian #3, the menus I suspect are a unique challenge and yet that is less incrementalish, + because did not internalize the upgrades I would be going for, will take a harder look at it now I think.

Oh and I also replayed https://web.archive.org/web/20211207200325/https://extratone.xyz/posts?article=idle , the speed run game and found a strategy to have 30s spare.. be sure to auto click the start and find the flow, is like a different angle on Increlution or etc it's nice, fun to have learned

[–] [email protected] 3 points 6 months ago* (last edited 6 months ago)

This week I did keep playing lots of games,

I am a big fan of Spotky yet only now got far in Calculator Evolution, which has a way wider 'prestige to paradigm shift ratio' than similar games, after interpreting that as relaxing can say it as a nice place. currently on the 11th/79 quantum reset

Also played the new Idle Elemental up to the first prestige, it is well done but it feels kind of hollow, seems like the guiding principle is always having something new. Can talk about I did get the appeal of Super turtle idle in the quests being very influential to the sequencing, this game is similar and got me continuing around pushing the prestige bonus a lot similarly to the end content zone of super turtle but there is a difference between newness and memorability and to replace other games in the latter I want a certain substance thats all. that being said a it is good new creator's game and good newness leveraging reflection

okay, won't overly mention any games I am only planning to play, so there we go

[–] [email protected] 4 points 6 months ago (1 children)

I've been playing PPToP2.. and really enjoying it like contender for top one if you passed by it think again https://asteriskman7.github.io/PPToP2/# , right now I am in absolute shambles over it but yes

Have also been playing Generator Incremental which is the roblox game made by someone in the community, it got described as fat free Grass cutting incremental which is accurate because it is just non stop mechanics and even has various types of borderline punishing decision making, https://www.roblox.com/games/16111537752/Generator-Incremental , right now I am getting through about one real prestige layer per session and that seems to be my limit in some way.

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