hunterhog

joined 1 year ago
[–] hunterhog 6 points 1 year ago* (last edited 1 year ago) (2 children)

I'm developing the wiki from scratch. I'm personally handling the frontend. Styling with CSS, Vue framework management, layouting, and also managing the server for it. My partner is handling the backend, writing the database in Rust. Really snappy and extremely lightweight! (Though it kinda needs to be. All of the stuff I mentioned in my previous post is running on a Raspberry Pi!).

For Foundry modules, this is a pastebin of my current active list, although I'm still adding some here and trimming the fat there occasionally, but this is more or less 90% definitive. I've added little explanations of each one which should hopefully make the list more useful, as well as which ones I plan on cutting (mostly due to V11 changes.)

Perhaps one additional thing I should add that I forgot to mention with my last post - I have also a very lightweight and tiny repository on GitHub that I back up my worlds/ folder to every week on a schedule (using cronjobs) while excluding any media data and module data (for size constraint reasons) - just actor/scene etc db and the files they point to in case the world gets corrupted or I wanna rollback something. GitHub doesn't like binary files much, but it has worked for me thus far. I have a world dedicated to a oneshot I wrote and I've ran it several times and then just rolled that folder back using my back up on github and it's worked great.

EDIT: Bah, I forgot one in the pastebin.

  • Combat Carousel: Adds a CRPG style initiative tracker, generally compact and pleasant. (deprecated in favor of Carousel Combat Tracker, which works in V11 and has been back-ported to V10)
[–] hunterhog 9 points 1 year ago* (last edited 1 year ago) (6 children)

I host and play online, so almost entirely digital tools. As a sysadmin I'm quite taken to self-hosting so right now my setup currently consists of:

  • FoundryVTT instance, with quite a few QoL and eye-candy modules (without going overboard). Hosted within a Docker container.
  • Szurubooru, an imageboard instance, used to archive, aggregate and categorize all my NPC/Item/Battlemap/Landscape art. Image hotlinks used to load the image within Foundry. Hosted within a docker container.
  • Self-made wiki for the setting (and campaign sections) aggregating all that info, similar to Kanka or WorldAnvil I guess. Can embed ingame using html in journals.
  • Trilium instance for notes, though with Foundry's improved journals and my wiki nearing fully functional completion, I've found myself using it less and less. Still use it for taking notes as a player, however, unless the GM gives me a Foundry journal to write in. Hosted within a docker container.
    • Used to use OneNote. Wholeheartedly recommend Trilium for anyone looking for a note taking app. The suite of community-made plugins is rich, and there's a few nice TTRPG ones that automate session date/number tracking, you can setup world calendar-based timelines, and there's a nice node graph feature that's amazing for being able to see npc/item/session/location relationships at a glance and the way in which they interconnnect. Great for TTRPG uses, and I still extremely regularly use it for taking notes regarding work.
  • Discord for game audio, though I'm looking into setting up a selfhosted Matrix instance and hosting there instead.

Apart from that, I use Pathbuilder to scaffold my character builds, but for the final thing I build the sheet in Foundry itself as well.

[–] hunterhog 9 points 1 year ago

Talk about mask off, lmao

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