helix

joined 3 years ago
MODERATOR OF
 

cross-posted from: https://lemmy.ml/post/71874

Werbung von den Entwicklern!

Am 29. April erscheint das taktische Bergsteigerspiel Insurmountable auf STEAM. Im Live-Talk mit Bergsteigerlegende Reinhold Messner besprechen wir, wie realistisch das innovative Adventure Rogue-like ist. Klettert der Tod jedes Mal mit?

→ fand ich interessant, obwohl es ja eine Werbeveranstaltung ist. Reinhold Messner sieht man aber nicht jeden Tag…

 

I'd love to add more resources; the German version is fleshed out a bit more. Feel free to link resources for starting here and I'll add them :)

[–] [email protected] 2 points 3 years ago* (last edited 3 years ago)

that doesn't hide metadata, the postal service can track it and you can trace back both the handwriting and reverse engineer the code. Someone can intercept the mail from many stations on the way, including your own post box.

I'd say that many messaging services offer more protection than that method.

You could, however, use PGP with elliptic curve cryptography, and send that via packet radio or something similar on a frequency only you know. To an uninvited person this only looks like garbage data or noise.

[–] [email protected] 1 points 3 years ago

Way too much choice. Do you think uninformed users make the right choices? Do you think all people you interact with are capable of gathering information or even willing to think about what app to install, what server to choose etc.?

If you try Signal.org or WhatsApp.com or Telegram.org, you see that the streamlined walled garden is way easier for people to sign up to. Just count the clicks from Matrix.org until you can chat with someone compared to one of the aforementioned apps.

[–] [email protected] 0 points 3 years ago (1 children)

Why not just contribute to Matrix, which is already well established and tries to 'discordify' their ecosystem, too?

 

Nach eigenen x86-CPUs mit S3 Graphics entwickelt Zhaoxin auch eigene Grafikkarten: Ein erster GPU-Prototyp ist funktionsfähig.

In China werden nicht nur GPUs für Cloud-Server entworfen, sondern auch für Spiele: Glenfly hat eine Grafikkarte gezeigt, die mit Technik von Zhaoxin entstanden ist und den Heaven-Benchmark mit rund 30 fps durchlaufen kann.

 

Hier geht's um Computer- und Brettspiele, auf deutsch.

1
submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]
 

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.52, which will be live on all platforms soon.

Patch Notes

  • Significantly improved and streamlined the freighter upgrade control menu, which includes access to the options to reset the freighter base.
  • Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed with a full fleet, or before acquiring a freighter.
  • Fixed an issue that could cause music to stop playing in the Space Anomaly and photo mode.
  • Fixed a bug that could cause the death quote screen to display at the incorrect size when running with DLSS enabled.
  • Fixed an issue that could cause some planets to not look wet during ambient rain.
  • Fixed an issue that could cause photo mode screenshots to get cut off in VR when running with DLSS enabled.
  • Fixed an issue that could cause the stars on some planets to appear overly large with some resolutions and DLSS quality settings.
  • Improvements to ensure more consistent behaviour across the different photo mode settings.
  • Made a change so the cockpit remains visible when transitioning to the Galaxy Map in VR.
  • Fixed a bug that caused the transition to play twice when entering a vehicle in PSVR.
  • Improved the appearance of the UI in VR when using a refiner or performing a maintenance interaction.
  • Fixed some clipping text in the inventory screen in VR.
  • Added a popup for players running outdated drivers on compatible NVIDIA RTX cards, encouraging a driver update in order to enable DLSS support.
  • Fixed an issue that could cause photo mode screenshots to appear black with DLSS enabled.
  • Fixed an issue that could prevent mission notifications from displaying.
  • Fixed an issue that could prevent build menu tutorial hints from displaying.
  • Fixed an issue that prevented display of the player’s balance of Salvaged Data when using research trees, such as the Construction Research Station aboard the Space Anomaly.
  • Updated the in-game patch notes to reflect the Prisms update.
 

I really, really like NMS. It's basically what I wanted from Freelancer back then. It "only" needs "a few" things for me to be the nearly perfect space exploration game:

  • a story with actual characters
    • no lore, but a story
    • maybe nice little conspiracy with you inbetween a few factions like in Freelancer?
    • Or the clone thing from Everspace 1?
    • I'd pay for this as an expansion for maybe 20-40€.
  • way better flight mechanics/combat
    • Everspace 1. Period.
  • better balanced permadeath mode.
    • it's super hard to get to your starter ship if you spawn on a harsh planet
    • it's pure RNG, if you spawn on an "easy" planet the whole game becomes a cakewalk
    • anyway, once you find your ship and warp to orbit, you can barely die.
    • you can die from bullshit however. I lost ~20 hours of permadeath save because I landed on a space station, the collision of which disappeared suddenly, I fell through but a wave of damage hit me with no way to escape
    • disable camera mode, it's basically a cheat.
  • roguelike mode in addition to permadeath
    • you can "park" any secondary ships on the Anomaly or your freighter
    • if you die, your freighter crew doesn't die with you
    • save game is not deleted, but reset to 0 units, all inventory is lost, all ships but one are lost and that's your new starter ship
    • every time you die in roguelite mode, you get sent to a harsher planet.
    • if you died 10 times, you'll get to a planet without air and a single ferrite node in the distance
  • on-foot combat like in Elite Dangerous.
    • doesn't even need to be better than in Elite or what Squadron 42 is trying.
    • Randomly generated missions are fine.
    • Maybe add a few story missions, but you don't even need many different base parts or map layouts for that.

What would you need for it to be perfect? I think I'll edit this post later.

Elite Dangerous is too boring for me. It's basically just warp–get fuel–warp–get fuel. The planets all look the same. In NMS the variety of planets is great since 2.0 or so!

3
submitted 3 years ago* (last edited 3 years ago) by [email protected] to c/[email protected]
 

Jurassic Park, 1993.

[–] [email protected] 1 points 3 years ago (1 children)

Reddit provides a neoliberal space, Raddle/Gab/chans (4chan et al) provide a far right safe space, and Lemmy provides a safe space as well.

I think you misspelt "echo chamber" as "safe space".

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