dogpound

joined 1 year ago
MODERATOR OF
[–] dogpound 0 points 11 months ago
[–] dogpound 2 points 1 year ago

You will be able to interact with landfill like any other entity. It will not be tied to the super force building feature. You can see this in the second to last gif where landfill is manually removed by tile and also by deconstruction planner. They always wanted to add the option to remove landfill but the extra work it would take to fix the code to make it possible made them put it lower on the priority list, but with the introduction of super force building they were kind of forced to address the landfill problem.

[–] dogpound 4 points 1 year ago

That's a good one! An alternative that does the same but gives you a bit more time to correct the issue before you run out of fuel is to use a chest to buffer the belt. Set up the speaker to alert when the chest is no longer full (indicating belt is no longer saturated).

[–] dogpound 6 points 1 year ago* (last edited 1 year ago)

This solves some of the most frustrating limitations of 1.1. These updates just keep getting more and more exciting, and we still have quite a while until release.

[–] dogpound 7 points 1 year ago (1 children)

I am stoked for this one almost as much as I am about the new robots! Total game changer for rails.

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Friday Facts #375- Quality (www.factorio.com)
submitted 1 year ago by dogpound to c/factorio
[–] dogpound 2 points 1 year ago

This has always been one of the most frustrating things, especially in online servers.

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submitted 1 year ago by dogpound to c/factorio
27
Time Well Spent (lemmy.world)
submitted 1 year ago by dogpound to c/drg
 

Does management agree?

[–] dogpound 6 points 1 year ago (1 children)
[–] dogpound 3 points 1 year ago (2 children)

Personally I have the most fun starting over whenever I reach a point in the game where I am asking myself that same question. Have you tried out any of the bigger mods like Space Exploration? I've heard SE is like a whole new game by itself.

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