devil_master

joined 1 year ago
 

Mirror-folk playable race

Mirror-folk are strange creatures, capable of ignoring physics. They can perform unnatural acts, despite having nothing in their body that would allow for such abilities. After performing an autopsy on one, it was revealed that they don’t even have organs, veins, or muscles.

  • Ability Score Increase:
    Your ability scores each increase by 1.
  • Age:
    Mirror-folk reach adulthood at the age of 60 and generally live for about 300 years, however, they don’t have facial features or skin, so they don’t actually show signs of age other than size.
  • Size:
    Mirror-folk range from 4 to 7 feet tall and weigh from 100 to 150 pounds. Your size is Medium.
  • Speed:
    Your base walking speed is 35 feet.
  • Languages:
    You can read, write, speak, and understand Common and one extra language of your choice.
  • Purity of defence:
    You gain resistance to one damage type of your choice other than bludgeoning, piercing, or slashing
  • Shatter susceptibility:
    You take double damage from effects that deal double damage to objects and structures.
  • Purity of movement:
    You can move normally while moving through difficult terrain. Additionally, you can climb difficult surfaces, including walls and ceilings, and you do not need to use your hands for this. Your climbing speed is equal to your walking speed.
  • Purity of vision:
    You gain blind-sight to a range of 30 feet, and have standard vision outside of that range.
  • Purity of life:
    You lack a mouth and therefore don’t need to breathe or eat to survive, however, airborne poisons still affect you. Additionally, you don’t need sleep. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain any benefit that you would receive from completing a long rest.

As was the case last time, feel free to adapt this race to better fit your campaign setting!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

@toolate Some good ideas in there, but a few problems as well.

  • Firstly, normal myconids aren't blind, so it would be a bit weird to make the player version break that trend.
  • Secondly, the complete inability to speak verbally is very harmful to non-spellcasting characters since they would be unable to access the telepathy that would be needed to communicate.
  • Finally, although fey ancestry makes sense in some campaign settings, the Myconid people are usually portrayed (as far as I am aware) as being from the Underdark, not the Feywild

All that being said, most of this criticism really only applies to officially published materials, meaning that everything I just said goes out the window if you plan on using this in a custom or modified campaign setting.

 

Myconid playable race:

  • Ability score increases:
    Your Wisdom score increases by 2 and your strength increases by 1.

  • Age:
    A Myconid reaches maturity at the age of 6 and generally lives about 24 years.

  • Alignment:
    The majority of myconids have a strong sense of loyalty to their colony, making them typically lawful in nature.

  • Size:
    Myconids range from 4 to 6 feet tall and weigh from 70 to 120 pounds. Your size is Medium.

  • Speed:
    Your base walking speed is 25 feet.

  • Darkvision:
    You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.

  • Poison touch:
    Your unarmed strikes deal an extra 1d4 poison damage.

  • Natural armour:
    When not wearing armour, your AC is 12 plus your dexterity plus any other modifiers. A shield can still add to your AC.

  • Languages:
    You can speak Common and Undercommon


Feel free to adapt these features to fit your campaigns! I will continue to post homebrew as often as possible (hopefully weekly) to try and help keep this community active! If you have any questions, don't hesitate to ask!

 

I get that this community is still new and nobody has probably thought of this yet, but if we are going to try and abandon Reddit (I know I am), then this is something we should probably try to figure out.

[–] [email protected] 1 points 1 year ago

Glad to see someone taking the initiative in this new community! You're a real one! o7