I haven't tried a whole lot of the systems on your list but i HAVE tried Cypher System and it for sure ticks all of those boxes. Tons of character options, online character builder, but at its core a system that's meant to get out of your way.
Players roll to attack and defend (GM almost never rolls), using skills and assets to reduce the difficulty rather than adding modifiers to their roll.
Damage is standardized dependent on what grade of weapon you use, and if you roll a 17-20 you deal extra damage. This helps to speed things up because you always know how much damage you're dealing and you don't have to roll more dice.
Distance is broken up into near, far, and very far, so you're not as tied up in the minutiae of 5ft grids or hexes.
Magic is included in the core rules, and more from the genre guidebooks is included in the free CSRD.
(There are a few really well implemented online instances of the aforementioned Cypher System Reference Document, one of particular note is arranged and maintained by Old Gus: https://callmepartario.github.io/og-csrd/
homebrewing new monsters takes like a couple minutes
Players are rewarded xp for exploring and engaging with the world, as well as having story complications thrust upon them by the GM, and they can spend xp on either leveling up their character, affecting the world narratively, or to refuse the "GM Intrusion".
There's a large active enthusiastic and very friendly Discord community over at Cypher Unlimited.
Both one shots and long campaigns work very nicely.
Online Cypher Tools include a character builder, creature index, and setting finder.
There's plenty of 3rd party content as well on Drivethrurpg.
I hope this helps and i hope you choose Cypher cause it's friggin cool!
I haven't tried a whole lot of the systems on your list but i HAVE tried Cypher System and it for sure ticks all of those boxes. Tons of character options, online character builder, but at its core a system that's meant to get out of your way.
Players roll to attack and defend (GM almost never rolls), using skills and assets to reduce the difficulty rather than adding modifiers to their roll.
Damage is standardized dependent on what grade of weapon you use, and if you roll a 17-20 you deal extra damage. This helps to speed things up because you always know how much damage you're dealing and you don't have to roll more dice.
Distance is broken up into near, far, and very far, so you're not as tied up in the minutiae of 5ft grids or hexes.
Magic is included in the core rules, and more from the genre guidebooks is included in the free CSRD.
(There are a few really well implemented online instances of the aforementioned Cypher System Reference Document, one of particular note is arranged and maintained by Old Gus: https://callmepartario.github.io/og-csrd/
homebrewing new monsters takes like a couple minutes
Players are rewarded xp for exploring and engaging with the world, as well as having story complications thrust upon them by the GM, and they can spend xp on either leveling up their character, affecting the world narratively, or to refuse the "GM Intrusion".
There's a large active enthusiastic and very friendly Discord community over at Cypher Unlimited. Both one shots and long campaigns work very nicely.
Online Cypher Tools include a character builder, creature index, and setting finder.
There's plenty of 3rd party content as well on Drivethrurpg.
I hope this helps and i hope you choose Cypher cause it's friggin cool!