It's a bit convoluted. You can find it in my diagram in the Voltage Config box. You have to do it from the Advanced UI.
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I really need to do a better job of QC on this diagram as it gets more complex...
a. You are correct, and I have fixed it.
b. Correct again. Resizing that Ramp diagram wreaked havoc!
c. I had adapted this from Lux-Perpetua's original diagram, but I see what you mean. I changed it per your suggestion, and it does make more sense.
d. Yep, I squeezed the symbol unintentionally when shrinking the text box. Fixed.
e. Excellent suggestion! I don't know why I had it all stacked in there. Fixed.
I also noticed that ToyKeeper has issued four more revisions since yesterday, but I don't believe that any of them impact the diagram.
As always, thank you for the feedback on the diagram. I need folks like you to help me keep it straight.
OMG, I'm trying to give the guy credit, and I screw up his name. That's terrible. Fixing it now. Thanks for pointing this out.
It's not covered very well in the text manual, but it sounds like it might be the post-off voltage display. The sequence from full to low is purple --> blue --> cyan --> green --> yellow --> red. If that's not it, then you might try factory resetting (13H).
Yes! It's working on my D4V2! I updated the Channel Mode Config as you suggested (mostly). I'll have the updated version posted shortly. Thanks again for the recommendations!
I'm still in the process of making changes, but here's what I've done so far...
- Added 4H for Momentary Turbo
- Added Police Strobe before Lightning
- Added 3C for Next Channel Mode from Tactical Mode.
- Took your advice and trimmed Next Channel Mode down to save space.
- Took your advice and trimmed Next Channel Mode down to save space. Enlarged the Ramp image to use some of that space.
- I agree with your recommendation, but I just can't squeeze the Next Channel Mode in there.
- Changed 15C to 15+C
- Changed 1C to 1+C
Excellent recommendations, and I appreciate your help. Now working on the channel modes...
You did a really clean job with that tape. Nice!
Thanks for the continued feedback. I somehow missed 3H from lockout in the text manual the first time around. Even though I can't get it working properly on my D4V2 at the moment (hex compiled directly from ToyKeeper's r725 code), I included it. I assume it'll be fixed soon.
I also changed the wording slightly for channel switching to be more inline with the text manual, so now it reads "next channel mode" in a few places.
I'm a little confused about the feature to use 3C to cycle through the aux LED colors. So on my D4V2 which has RGB aux, would 3C turn on, for example, the red aux as the main emitters? For now, I added "Aux LED Channel(s)" to the Next Channel Mode boxes, but I don't know if that's appropriate. Take a look, and let me know what you think. Thanks!
It's unfortunate that it took public shaming to get them to pay. That's no way to run a business.
Thanks so much for the feedback. I corrected #1, 2, 3, and 5 in the diagram for the Advanced UI. I can't get #4 to work on my dual-channel D4V2. It looks like it's changing channels, but it switches back to the original channel almost immediately. Are you able to get this working on a light? How is it supposed to behave?
Yeah, I added a final update to my post on Reddit to let folks know that everything has moved here.
I can't remember if I originally developed my first Anduril 2 diagram for a specific light I had (possibly my D4V2), or if the way the turbo works has just evolved over time. Either way, the point of the diagrams is to stay current with unmodified Anduril 2, and I make the source file available so that folks can adapt the diagrams to fit their specific configurations (sorry, only MS Visio for now). So you are correct about turbo, and I updated the Advanced UI diagram to be aligned with the default Anduril 2 style turbo. I'm afraid that if I try to generate multiple diagrams for specific manufacturer configurations then I'll just fall way behind. Plus, I simply don't have many of those models. But thank you for pointing this out because it was my intention to represent unmodified Anduril 2.