Small things, subtle changes and quality of life improvements:
Stand Still Please
Mute the Sound
No Double Tap Dodge While Crouched
Talk to Me
Silent Silencers and Throwing Knives
-Ambient NPC's
-More Fluid Parkour
-Mark to Sell
-Improved Slide
-Crafting Quality of Life
-Custom Quickslots
-Always First Equip
-Average Hackers + AI Netrunners Enhanced
-Hide Read Shards
-Untrack Quest by Right Click
-Stop Spam
-Stash Filters
-Real Vendor Names
-Quickhack Hotkeys
-Purify the UI
-No Intro Videos
-Muted Markers
-Limited HUD
-Clear Skill Checks
-Shard Codex Collapsed
-Smoother Vehicles
-Ragdoll Physics Overhaul
-Dirt Begone
-Blur Begone
-More Blood Splatters
-Modern Screens
None of these are dramatic on their own- no flying cars, virtual ateliers or full metro systems, but they tidy up a lot of the annoyances of the game and make the UI/UX a lot more immersive.
Small things, subtle changes and quality of life improvements:
Stand Still Please
Mute the Sound
No Double Tap Dodge While Crouched
Talk to Me
Silent Silencers and Throwing Knives
-Ambient NPC's
-More Fluid Parkour
-Mark to Sell
-Improved Slide
-Crafting Quality of Life
-Custom Quickslots
-Always First Equip
-Average Hackers + AI Netrunners Enhanced
-Hide Read Shards
-Untrack Quest by Right Click
-Stop Spam
-Stash Filters
-Real Vendor Names
-Quickhack Hotkeys
-Purify the UI
-No Intro Videos
-Muted Markers
-Limited HUD
-Clear Skill Checks
-Shard Codex Collapsed
-Smoother Vehicles
-Ragdoll Physics Overhaul
-Dirt Begone
-Blur Begone
-More Blood Splatters
-Modern Screens
None of these are dramatic on their own- no flying cars, virtual ateliers or full metro systems, but they tidy up a lot of the annoyances of the game and make the UI/UX a lot more immersive.