chgowiz

joined 1 year ago
[–] [email protected] 3 points 1 year ago

For players that want crunch: AD&D 1e (if they can't get the books, then OSRIC is the AD&D retroclone).

For when I want to make a setting and need D&D rules: OD&D - the original 3 books. I need little else. If folks need a PDF, the Swords & Wizardry White Box 3rd printing is free and handy.

For when I want to make a setting and need sci-fi rules: Classic Traveller - I'd use the original 3 little black books from 1977, but anything from the classic era (1977-1985, pre Mongoose) works. If folks need a PDF, the CT "facsimile" is the 1981 version with errata applied.

[–] [email protected] 3 points 1 year ago (3 children)

As someone who has to write RPG settings and scenarios, if I can't be consistent with the tech or magic, then I think of what would be the easiest way to do something.

In this case? If I had to do this and didn't want to throw in crazy tech? Easiest way to stop the Heroes? The Villains bribe/blackmail someone to interrupt the jump, or they've planted a device to sabotage the engines at a certain time. They're waiting at that point.

Nothing like a good ambush AND some intrigue ("how did they do that?")

My players hate when I interrupt their journey. We're on month 3 of adventures due to an interrupted journey... and now they trust NOBODY!

[–] [email protected] 1 points 1 year ago

You can get the entire Classic Traveller set - all the classic books from 1977 through the mid 80s - all the supplements, modules, even the board game rules/maps/counters - from FFE for $35. You can request a flash drive or CDRom. https://www.farfuture.net/ - the Classic Traveller CDRom.

The Facsimile book is good for the basics. The flash drive is an amazing resource.

I had the original little black books from 1978 or 79 - I was never able to get anyone to play! It was only in the past month that I picked CT back up and have put together a series of games that people are playing in.

[–] [email protected] 1 points 1 year ago (1 children)

@inkican Just asking if those are on-topic for the scifi magazine, or if you'd prefer them elsewhere?

[–] [email protected] 1 points 1 year ago (3 children)

@inkican What about sci-fi related games (boardgames, rpgs, video games)?

[–] [email protected] 2 points 1 year ago

idk, when I've watched snippets or clips, it just doesn't appeal to me? I always got the impression, to me, that it looked like "Friends in space".

The fandom hasn't bothered me, everything has a rabid fandom. You should see the frothing at the mouths when I dare to say that I liked the new Starbuck as much as I liked the old Starbuck from BSG 2003/1978.

[–] [email protected] 8 points 1 year ago (2 children)

I've got 3 of them...

  1. I liked Prometheus. I had no issues with Covenant, enjoyed it as well.
  2. I'd like to see more original sci-fi shows than just yet another time-travel or evil alien/AI destroys humanity scenario. I enjoy them, but I'd like to think there's a lot more to the future than just those two possibilities.
  3. I've never seen Firefly or Serenity and have no interest in doing so.
[–] [email protected] 2 points 1 year ago

OD&D - mostly sticking to the 3 LBBs from 1974, with a dash of the supplements here and there. PCs are exploring my Dungeon23 creation.

AD&D/1e - continuation of my 14 year campaign. 3 separate groups in the same world, 1 is PbP, 2 are online (though one will go back to face-to-face in late summer)

Classic Traveller - just the 3 LBBs from 1977, in a mashup of Battlestar Galactica 1978 and 2003 TV series. No 3rd Imperium elements.

My style? I like to focus on roleplay and put the mechanics behind the screen as much as possible, though AD&D tends to not support that. But I try. OD&D/CT77 definitely promote that style of play.

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