catalyst

joined 2 years ago
[–] catalyst 3 points 3 months ago

I’ve been reading this like a madman for the last week. It’s nuts and I now cannot wait for the anime to drop.

[–] catalyst 33 points 3 months ago

I had a bad feeling when I saw another developer had picked it up. This sounds worse than I imagined.

[–] catalyst 1 points 3 months ago

Oh that’s very interesting! I will keep this in mind as something to try.

[–] catalyst 7 points 3 months ago (3 children)

You got the answer right there, it’s cross play. When you have child in the family who wants to play Minecraft on their iPad, and a parent who would like to join in on their Mac, you just can’t do it. And that stinks.

It also feels like relatively low-hanging fruit from a development perspective.

[–] catalyst 3 points 3 months ago

At this price I’m so glad I decided to go for a slim instead of holding out for the pro. Absolutely no way.

[–] catalyst 4 points 3 months ago (5 children)

I still want to see bedrock on the mac. 😔

[–] catalyst 1 points 4 months ago

I had to laugh when I saw the way she sprints.

[–] catalyst 3 points 4 months ago

Couple nights ago I finished Locke and Key. Pretty solid, I’m satisfied with how it ended.

Monstress #54 came out a few days ago and continues to be great. I wish I saw this comic getting more attention than it does cause it rules.

My daughter and I are up to volume 4 of Witch Hat Atelier. Very cute, and I like the unique approach to magic in that world.

Finally, I have Pluto volumes 7 and 8 that I need to crack open. Volume 6 left on a bit of a depressing note.

[–] catalyst 4 points 4 months ago

I loved Control, but I’m feeling kinda meh about a TV show. If it does happen I’ll keep an open mind and check it out.

Absolutely looking forward to Control 2 however.

[–] catalyst 5 points 4 months ago

Just installed and poked around a bit. So far so good! I like the new look and feel.

[–] catalyst 3 points 4 months ago

Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.

The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.

[–] catalyst 2 points 4 months ago

Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.

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