carp4lemmy

joined 1 year ago
[โ€“] [email protected] 3 points 1 year ago

Same, even though the current one's been a little tough in freelance lol

Would be nice to play at least some of the limited-time stuff outside of the limited times, too.

[โ€“] [email protected] 2 points 1 year ago

I'm kind of confused by this, to be honest, because wouldn't there being a cost of entry specifically limit the amount of people who are able to create an instance, combined with the fact that the small few who can run an instance, and see it grow, would then decrease more and more over time?

Then wouldn't people find the main instances with the largest numbers and, with smaller communities unable to afford the minimal traffic, see the instances start to combine into the larger community where it'd be mutually affordable?

I mean, early on you might get people wanting to make an instance and learning they can't commit to it any longer and breaking apart, but I'd imagine any barrier that doesn't have to do with a barrier for discovery/reducing the barrier for cross-navigation (e.g. fediverse) would eventually lead to filtering a select few. I'm not 100% or anything, but ya know, seems like it'd go that way.