candlehand

joined 1 year ago
[–] candlehand 2 points 1 year ago (1 children)

This is what makes me like sci fi. It seems that as CGI effects became more accessible, people started leaning into them instead of focusing on the actual science fiction ideas. Very few modern shows attempt to tackle social or philosophical issues in a nuanced way. Part of that is certainly a turn towards large overarching stories and the abandonment of an episodic format.

As you can probably guess from the above, I bounced off the newer Trek pretty hard.

[–] candlehand 1 points 1 year ago

It certainly had some good moments!

I agree that was a nice conclusion.

[–] candlehand 5 points 1 year ago (2 children)

The OG run is one of my favorite shows of all time.

I know it won't be that good but I have some hope.

I do worry a little because of how topical all the humor is. I don't personally like that late-Futurama style as much.

[–] candlehand 2 points 1 year ago

This is the best opinion, and somehow you never hear it.

[–] candlehand 2 points 1 year ago

I use classic because I play on a fight stick and it just makes sense to me. Modern is hard for me to wrap my head around. I'm sure it sounds funny to people who find classic difficult but modern is less intuitive for me.

I enjoy the process of practicing execution and learning new set play and combos. The matches are tense but the training room is zen. Learning a combo or setup feels much like learning a new song on guitar, and when you finally get it, it feels great!

I also play Kimberly and personally I worry that modern is a large handicap for her. I use the buttons she is missing on modern very frequently. Without her install, she already has low damage and it hurts to have much of that cut by an additional 20%.

Even though I don't use it, I'm glad so many people like Modern. It's awesome that the genre has more players now. I think those that get upset about getting beaten by modern are forgetting that the other player is beating them in neutral and on timings as well. They aren't being carried by the controls like some would like to believe.

[–] candlehand 3 points 1 year ago (1 children)

The games were crazy! Overall the whole top 8 was fun to watch.

I have a feeling we'll see a lot of knee jerk Blanka reactions in the next month or so, as always happens in response to the winners of majors, but damn, MenaRD was gaming so hard. He truly earned it, Blanka or not.

Punk holding up the Skill Issue sign was pretty funny.

[–] candlehand 1 points 1 year ago* (last edited 1 year ago)

Hey dude, never heard of your channel before but I checked it out.

I like your cadence and your script is really well written and concise. However, It does feel a bit obvious that this review is by someone who doesn't really play fighting games.

The most important technical part of SF6 is the online play. It's truly remarkable, and probably much more important to players of the game than the texture issues in World Tour you mentioned. For sure, the graphics options could be a bit better, but since modern fighting games run the actual game calculations tied to the 60fps clock in order to make rollback netcode work, it makes sense to me there isn't a ton of optimization in the graphics settings.

This is to say, the technical goal of fighting games is less about graphical fidelity than single player games. Its much more important to have the game running smoothly across 1,000 connections than it is for one person to have a slightly better texture. I am sure World Tour mode had to suffer because of this, but I also believe that was the correct choice. Online/tournament play should always be the #1 priority for a Street Fighter game, and they nailed it!

Hope I didn't rant too much, but I do think it's significant that the most important technical question about a fighting game in 2023 is not addressed: "How does it play online?"