Oh, cool! I didn’t know this was already a thing. Thank you!
burnso
A couple suggestions:
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I’m no audio wiz but audio quality leaves something to be desired. Particularly, there are a lot of sharp “s” and some smacking sounds that I think some better equipment could improve. Might be as simple as getting a pop filter?
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Is there a public RSS feed anywhere? I don’t use Spotify for podcasts.
Thanks for summing it up! I get the point of the article a bit more clearly now.
I wonder if “AI engineer” isn’t kind of superfluous in that case? It’s essentially just the new normal for software developers/engineers. Another API or tool to interact with to produce whatever product we’re building. Where does the specialist competencies come in, besides having a more intimate knowledge of the APIs and basic understand of how this tech works?
Interesting, but for some reason I found it very hard to read and get anything of substance out of the whole thing. Anyone care to help a dumb dumb out? Or is it just as fluffy as it seems?
Also, is the newsletter any good? Or is it mostly speculative non-fiction with words thrown around that don’t really amount to anything?
Don’t mistake my sarcasm for disinterest. I’m genuinely curious.
Looking forward to Ratchet & Clank: Rift Apart on PC. Probably the game that made the choice between PS5 and PC the most difficult for me. Just gonna hold off to see if it’s a decent port first.
🥲 That was beautiful. I would pay Disney good money to see a limited biopic series following the B1 battle droid that said screw it, defected from the army, didn’t get into Jizz and started a fruitful career as a big band singer.
Looks like a good summary! Thanks!
Love this!
Thanks! Yeah, it would certainly have the same or similar stakes. I just want to add some color and joviality to the whole thing.
Do you have any tips for how to go about it? Blades seems kinda tied to Doskvol so the whole thing feels a bit daunting.
You seem to be correct. Additionally, it seems to not be handled properly in the in-app browser.
EDIT: Strike that second part. It’s just very confusing.
Looks pretty cool! If they get the feeling of the combat right I can see this being a lot of fun. Particularly like their take on the Zelda-esque parallel shadow world.