bungle_in_the_jungle

joined 1 year ago
[–] bungle_in_the_jungle 13 points 2 days ago

Just to save anyone else who has no idea from having to Google it: Churu are cat food treats.

[–] bungle_in_the_jungle 6 points 6 days ago* (last edited 6 days ago) (2 children)

I loved the Guybrush Threepwood reference they had in the game. It's off to the side of the image you have there with the portrait paintings if memory serves!

[–] bungle_in_the_jungle 4 points 2 weeks ago

Has a nice lilt to it at least.

[–] bungle_in_the_jungle 3 points 3 weeks ago (1 children)

Iirc there are also cheat codes. I definitely remember reading about them in a magazine back then and having the best time flying around this zone as super sonic.

[–] bungle_in_the_jungle 1 points 3 weeks ago

Like the others have said, it's pretty much identical. What makes it perfect on mobile (imo) is dragging the cards feels more natural (especially being a board gamer).

[–] bungle_in_the_jungle 13 points 3 weeks ago (9 children)

I've installed this on my phone and man let me tell you having free time was a thing before this 😅

[–] bungle_in_the_jungle 1 points 1 month ago

I'm very excited to give this a go!

[–] bungle_in_the_jungle 8 points 1 month ago (1 children)

Is this the event that the thing in Vikings was inspired by/based on?

[–] bungle_in_the_jungle 11 points 1 month ago (2 children)

No Mans Sky at launch but man... What a comeback for them!

[–] bungle_in_the_jungle 2 points 1 month ago (1 children)

This game was great! Looking forward to trying the next one when it's fully released.

[–] bungle_in_the_jungle 10 points 1 month ago

Nintendo being Nintendo

[–] bungle_in_the_jungle 2 points 1 month ago

Ha ha... Take my updoot 👏

 

Always love when a new Good Blood video hits. This one is a great deep dive onto the design philosophy behind the Zelda series and the team's struggle to hit the right balance between freedom and guided play.

 

Can't just be me, can it? Currently 0 for 3 on interviews because I can't seem to get past the technical interview/test. Usually because of some crazy complicated algorithm question that's never been relevant to anything I've ever had to do on the job in all my years coding.

Also, while I'm ranting: screw the usual non-answer when given feedback.

view more: next ›