bjfar

joined 1 year ago
[–] [email protected] 1 points 11 months ago (1 children)

Grandma still votes now though.

[–] [email protected] 18 points 11 months ago

I don't blame them for not understanding 40 years ago, but I do blame them for not understanding now. Older generations still contain the majority of climate deniers and other heel draggers, and their votes make a big difference.

[–] [email protected] 5 points 11 months ago

I mean yeah you're not wrong, but physical media doesn't last forever either. Vinyl is pretty good, but pretty much every form of digital storage will slowly waste away without some dedicated upkeep effort. Unless you're really willing to put in some serious effort maintaining a personal digital archive it kind of is just better to treat everything as a lease.

The only thing that really worries me are stuff like family photos and videos, and other important digital documents. Yeah I can print some of them, and I should do that more, but on the other hand they're probably safer from destruction with Google than they are in my house. Both would be best though.

[–] [email protected] 1 points 11 months ago

Thanks! Yeah I got a Logitech vertical mouse a while back and it was a game changer.

 

So I switched to a low-profile angled keyboard basically identical to this: https://www.amazon.com.au/Perixx-PERIBOARD-805-Wireless-Ergonomic-Bluetooth/dp/B08KJ8JW9Q/ref=asc_df_B08KJ8JW9Q/?tag=googleshopmob-22&linkCode=df0&hvadid=463603004336&hvpos=&hvnetw=g&hvrand=15645889703857693714&hvpone=&hvptwo=&hvqmt=&hvdev=m&hvdvcmdl=&hvlocint=&hvlocphy=9071296&hvtargid=pla-1017854421494&psc=1

It's been quite a few years now, and my RSI type issues have reduced a lot in that time, but I'm not sure it's really cutting it anymore. Starting to get wrist pains again. So I think it's time to up my keyboard game, but things get expensive going to the next level and the choices are kind of overwhelming. So I'm just hoping for some recommendations really.

I'm a programmer so that's an important factor, I don't want some weird key layout that's good for typing English but rubbish for programming. But I also don't really want to spend loads of time fully customising it. But I'm happy to learn a new layout if research or whatever supports it being better.

Well anyway, any thoughts welcome!

[–] [email protected] 4 points 1 year ago

Or you could try reading what was actually said properly, rather than making up something different that wasn't said by anyone except you.

[–] [email protected] 6 points 1 year ago (1 children)

Coming up with something even more inefficient isn't a win.

[–] [email protected] 3 points 1 year ago

Then you missed the whole point.

[–] [email protected] 13 points 1 year ago (1 children)

I think him in a courtroom will be different, perhaps startlingly so. He won't be able to just say whatever he wants, he'll have to actually try to make a logical coherent case. Which, being impossible for him personally, means that I think we will not hear much from him. His legal team will do most of the talking, if he has any brains at all.

[–] [email protected] 27 points 1 year ago (12 children)

Just don't point the camera at the jury?

[–] [email protected] 3 points 1 year ago

On the other hand I kind of feel like if a house can be female and a car can be male then there can't really be much argument against using whatever gender any human prefers for themselves.

[–] [email protected] 14 points 1 year ago* (last edited 1 year ago) (1 children)

I used to enjoy manual but now I just kind of hate driving in general so I am happier with auto where I can eat chips or something while driving to make the traffic feel less hellish. Looking forward to self driving cars so I can just take a nap while getting from A to B.

 

I'm just looking for a good review of modern large-scale terrain rendering techniques. I've been reading about a few individually, various quadtree stuff, GPU clipmaps, continuous methods, but I don't have a good grasp of the state of the art, performance comparisons between methods, what I should invest my time learning better etc. A well-written review article would help a lot. But I can't find much, at least not from the last few years. If there isn't a good academic article maybe someone wrote a great blog post or something? I get a lot of hits searching around but they are mostly zillions of different people implementing this or that algorithm for demo projects, it's harder to find systematically put together information giving an overview of the field and techniques.

[–] [email protected] 1 points 1 year ago (1 children)

Maybe you have more hotels in your country. Last AirBnB I stayed in was a little house in a small surf town and I don't think there were any hotels with decent facilities for miles. Was a 5 minute walk down to the beach for a morning surf. Hard to beat.

 

So I'm looking for advice on external GPUs. I want to try out Godot, but I don't have a GPU. I don't think I've ever had a GPU in fact. I'm a software developer actually, python mostly, but I've never done GPU stuff in my work, and my PC gaming days were mostly prior to the existence of GPUs. So I'm way out of touch with them.

I do have a reasonable laptop that I've been using for dev stuff, a Dell XPS 9370 (build number from Dell is CNX37014), but it has no GPU, so I guess it won't be great for trying out 3D stuff in Godot. It does have thunderbolt ports though, so I think I can plug an external GPU into those? Anyone tried that kind of thing out? I'd rather fork out for an external GPU if that will work decently rather than try to build a whole new PC or something. I actually have no idea if there is a performance hit for the GPU being external, just heard they were a thing and trying to figure out if they are a viable option.

 

So I dunno where to ask advice about this nowadays, but I'm getting into Lemmy and here seemed as good as anywhere :).

Anyone here have advice for a total noob game dev, but pretty experienced programmer, on what engine they should learn first? I'm not looking to do anything too serious, just want to try my hands at making some stuff for fun in my spare time. These days I mainly write Python code but I wrote C++ for ten years.

So I guess I'm looking at Unity and Unreal, seems like Unreal is C++ and Unity is C#, so I guess that biases me to Unreal, but then it seems that Unity is quite a bit more popular among smaller devs? People praise iteration times and simpler usage etc? Does that shift the scales even though I never wrote a line of C# in my life? I'm sure I can learn it just fine but just trying to minimise effort.

I did however see people saying that Unreal scales better, handles larger worlds better etc. Which might be a factor because the first thing I want to experiment with is some kind of blend of lowish-res whole Earth map data with some procedural generation of the fine details (not exactly trying to recreate Earth accurately, I just think real terrain data would be a good starting point for interesting terrain). So maybe Unreal might handle that sort of thing better? I have no idea though really :).

Any thoughts or advice much appreciated :).

 

Don't mind me, I'm mostly just testing out Lemmy :). Hope you enjoy my test pic!

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