TwilightVulpine

joined 2 years ago
[–] TwilightVulpine 2 points 8 months ago

Mobile gaming truly embraced the worst side of arcades. I remember way back when there were gamers protested so that the media and governments wouldn't lump video games with gambling, and now the studios themselves put slot machines inside them.

[–] TwilightVulpine 7 points 8 months ago (1 children)

Couch multiplayer and LAN parties had a sort of friendly atmosphere that is sorely lacking from most online multiplayer today. Folks are all business, no fun. Even in casual modes people get mad if you fool around.

[–] TwilightVulpine 5 points 8 months ago

There were some pretty bad bargain bin releases, and a lot of games had glitches but I can't remember any game from a big company that released with a critical bug. I do think today companies are much more blasé about releasing games with serious issues and patching it later.

[–] TwilightVulpine 5 points 8 months ago (2 children)

I'm an oldschool gamer but unlike many of those of today, I don't miss that part one bit. Infinite lives? Checkpoints? Autosaves? Yes please.

[–] TwilightVulpine 6 points 8 months ago (1 children)

Tunic is great! The dev said he wanted to replicate the experience of playing a game in a different language that you don't quite understand at first, and he made it perfectly. English is my second language, and it reminded me of the times trying to play games before I understood it, struggling with manuals and dictionaries.

The special edition comes with a physical manual, but ironically the player shouldn't open it until they 100% the game. It's like a spoiler.

[–] TwilightVulpine 7 points 8 months ago

They saw Pokémon dancing around those two and animal brutality, and decided to settle down right in the middle of it. The whole game is like a big April Fools joke.

[–] TwilightVulpine 10 points 8 months ago (1 children)

It all went downhill when they decided that companies could just tell you to waive your rights without any scrutiny or negotiation.

[–] TwilightVulpine 2 points 8 months ago

The planets with big money kinda suck to make bases. They are usually the most hazardous ones. I basically only leave a landing pad and a portal besides the mining stuff to collect and take it to my main base from time to time.

[–] TwilightVulpine 15 points 8 months ago* (last edited 8 months ago) (1 children)

The whole situation just made me believe Sean Murray really wanted to make a cool game but he got overwhelmed by the media attention and started running his mouth. Maybe he felt like he had to overpromise and say yes to everything he was asked? Hello Games was still an indie studio before it got all that attention.

If he had done it in bad faith it would have been much easier to cut his losses and run away with the money. Nearly 10 years of expansions wouldn't come out of it if not for legitimate passion.

It also made their next game announcement pretty funny.

[–] TwilightVulpine 2 points 8 months ago (4 children)

Getting money is pretty easy if you set up mines of rare resources. Give it some time and you'll have all the money you need.

[–] TwilightVulpine 4 points 8 months ago

Sure but experimental technology is still pretty risky, especially with Musk's companies tendency to cover up any issues. Ending up brain damaged on top of blind and paralyzed would be a nightmare.

[–] TwilightVulpine 2 points 8 months ago

We can argue that when Disney ceases to be one of the biggest corporations in the world, and most people can live with part-time jobs, that leave them plenty of time to create art. AI is not going to make it so all art is made for fun rather than money, it's just going to make it so media corporations get all of the money, without having to pay any to actual artists.

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