TwilightVulpine

joined 2 years ago
[–] TwilightVulpine 0 points 10 months ago

How much more practical it is to complain about users of a different system than the one the thread is about? It got to a point people are doing this preemptively even.

[–] TwilightVulpine 14 points 10 months ago* (last edited 10 months ago) (2 children)

Complaining about Linux and Linux users happens in every Windows-related thread, and you are doing it right now.

As a slight aside I am also sooo tired of people calling talking about something "shoving down our throats". People talking about someone you don't care for is not physically assaulting you. That expression seems to exist solely for people to wind themselves up over stuff that absolutely doesn't justify that level of outrage.

[–] TwilightVulpine 28 points 10 months ago (1 children)

tbf I get it. Sometimes you just want to be mad.

But like, it's Microsoft's fault.

[–] TwilightVulpine 65 points 10 months ago* (last edited 10 months ago) (149 children)

Just once I would love to open one of these threads without seeing people shitting... on Linux.

Linux is not even the one doing anything wrong but people gotta rag on whoever recommends it as an alternative. This is getting more annoying than however annoying they say Linux users are.

edit: Just to make clear because some folks aren't getting it, this is not an invitation to argue about how you feel about Linux and Linux users. I. don't. fucking. care. I don't even use Linux. Take it to someone who cares.

[–] TwilightVulpine 15 points 10 months ago

At least they made it free to play. These games are still charging full price plus microtransactions

[–] TwilightVulpine 19 points 10 months ago (3 children)

I'm sorry but that makes no sense. However much you may think Linux users are annoying, marketing and word of mouth are what drive popular choices. If nobody ever brings up something, then average folks will never even know it exists.

[–] TwilightVulpine 1 points 10 months ago

Yeah, but grinding loot for free doesn't cause the same amount of harm as compulsively spending on lootboxes.

[–] TwilightVulpine 2 points 10 months ago (1 children)

You can avoid the grind at first since the game is PvE, but the further you go the more the game demands you to increase the World Level, and the more grind you need to do to get each character playable at that level.

I didn't max out my World Level because at some point it felt like undoing my work of powering up the characters, but the game definitely pushes you that way. Not only story quests, but doiing Abyss levels for more free currency requires high level characters.

That's not even mentioning Artifacts which have so many layers of randomized stats that you could be basically grinding forever to get one which has exactly the stats you want.

I can never shake off the feeling that if Genshin wasn't gacha, if you could get characters from quests and weapons and artifacts from exploration, it would be a much, much better game, even if it was smaller and shorter. But more and more, this seems to be the kind of game that companies want to make.

China seems to be showing a bit more pulse than many countries as far as reining in lootbox games goes, but it's still not enough, and it doesn't seem the benefits of these efforts can be seen worldwide.

[–] TwilightVulpine 10 points 10 months ago* (last edited 10 months ago)

If we trusted the Market to make it good for us, we'd still have children working 16 hour shifts until they get their arms chewed off by machinery and get thrown on the streets to starve.

"Vote with your wallet" is just something business say to try to convince us that regulation isn't needed, conveniently forgetting to mention that the fattest wallet in the room is the CEO's.

[–] TwilightVulpine 2 points 10 months ago

The term whale even came from actual casino gambling originally, so that definitely doesn't help the moral purity of their business.

[–] TwilightVulpine 2 points 10 months ago

It was possible to get everything but lets not overlook the inherently manipulative framing of either paying or making the game a second job, which cultivates a sunk cost mindset, which might once again make the player pay out of FOMO.

There are reasonable amounts of grind that can make games fun for some people, but the length of grind and the limited timeframes for obtaining items are all geared to feed into the same monetization cycle. All of that artificially, because it's not like any digital game has to clear their storeroom and shelves to make space for new collectibles.

Game companies have been very sly about how they use physical real world metaphors to create justifications for their manipulative systems. Lootboxes too, because you can't guess what's in a closed pack... except the game keeps perfect track of what is available, what you have and what you don't have. The only reason why anyone would get repeated lootbox items, is to lead them on and get them to waste money.

[–] TwilightVulpine 4 points 10 months ago

One thing I have heard stuck with me fiercely.

"When you vote with your wallet, those who have more money get more votes".

And you know who got the most money? No, it's not the whales. It's the corporations.

view more: ‹ prev next ›