Thanks for the advice. A break has been something I have considered with the issue myself too, so it's more than likely the right choice to make. It would probably do good for the group overall too, as I have noticed that lately people seldom stay after sessions to talk.
Nowadays we play online most of the time, and I definitely noticed that affecting the time people spent chatting about things after sessions. In the past we had a meeting room at the work office, since all of my players were from the same company at the time, and we would often have at least 5-10 minutes of chitchat after the sessions. But now that we play over discord it has dropped to basically almost everyone vanishing as soon as the session is done.
Also the thought of mixing up the group or making a new group for the next campaign could be a good idea, as I have noticed that players were seldomly give feedback, or bother to answer simple things like: "Hey, what would you guys want to do in the next few sessions when our current adventure is done?"
Taking a break will probably be my solution as well. I personally love trying out new systems, but my players can be a bit harder to convince to try new things. It took me about.. 2-3 years to convince them to try Genesys RPG after we had been playing D&D 5e for few years.