Toasteh

joined 1 year ago
 

Hey guys this is a simple mod that increases nutrition perk effectiveness drastically to make food and drink items a versatile alternative to med packs. Increases from 1.1x, 1.2x, 1.3x, 1.5x to 2x, 4x, 6x, 8x.

 

Hey guys this is a mod that increases vendor credits by 25%, 50%, 100%, and 200% depending on your Commerce Perk level. The original commerce perk effect is still there, this is added on top.

 

Hey guys heres a simple mod that let's you see which way an output link is transferring items from any direction you look at it.

[–] Toasteh 4 points 8 months ago

Unfortunately 90% of jobs require contributing to and reinforcing the worst aspects of society.

[–] Toasteh 1 points 8 months ago (1 children)

It makes it too easy to game the system and create gridlock because you only need influence over a bunch of very small percent of the population.

[–] Toasteh 1 points 8 months ago (3 children)

Smaller states should have less of a say. I'm not sure how that seems unreasonable. The people should decide. It doesn't matter what state they live in. It might have made sense 200 years ago but now I can't believe people seriously support it.

[–] Toasteh 2 points 9 months ago

Thanks I think I should be able to work something out with EditorPostImport to export the branches/update them if they exist.

[–] Toasteh 2 points 9 months ago

EditorPostImport sounds promising. Hopefully I can make it save the branches or update them if they already exist. Thanks!

[–] Toasteh 2 points 9 months ago (2 children)

What about modifying the importer to automatically export each branch to a new scene?

[–] Toasteh 3 points 9 months ago

Python syntax makes me really have no interest in gdscript. I don't understand why people like python/similar languages. Its painful to use.

 

Hey guys I've recently been looking at Godot since Unity has set itself on fire. I'm liking it so far but I've run into a small issue that disrupts my usual workflow. I like to store multiple meshes as separate objects in a single .blend file for meshes that are very related to each other like pieces of a build kit. I was able to split the meshes into separate scenes by opening the .blend scene, right clicking and allowing children to be editable, then exporting each branch to a new scene. This works as expected with one problem. The exported branches don't update their mesh when I save changes to the blend file. Is there a fix for this?

If not I can always split the blend into multiple files. Its just less convenient. Perhaps exporting to colladae would work too? I didn't try that yet but ideally I would like to keep using blend files only to avoid exporting every time I make a change.

[–] Toasteh 1 points 10 months ago

I've got the old mars skin for the cutter without the deluxe edition. No idea where it came from.

[–] Toasteh 1 points 10 months ago

My experience with crashes has been very weird. I'll go 10 hours without crashing and then suddenly I'm crashing left and right until I leave that area or something? But there's nothing wrong with the area because I'll go back to that area and spend hours there(one crashing spot was an outpost). If your experience is similar you could try going somewhere else for a bit and returning?

[–] Toasteh 1 points 10 months ago (1 children)

An ssd is the best bang for the buck upgrade to a slow machine in my experience. Putting even a cheap $40 Kingston one in my grandmas old ass computer took it from unusable to decent speeds for web browsing/office applications/etc. I highly recommend you get one.

[–] Toasteh 1 points 10 months ago

I just wish they would put out an update to the core gameplay loop. There's all these interesting things to do but I can't get to that point because collecting resources seems never ending and its incredibly boring. The gunplay is absolutely atrocious as well.

[–] Toasteh 3 points 10 months ago (1 children)

Sound libraries mean that many games/media share sound effects or even textures and models sometimes. The Wilhelm scream is the most famous example of this.

 

I've been dealing with this for years now since my apartment complex was bought by new owners(multiple times now). Every time I renew the lease they want to raise the price $100+ ($300+ during covid). I always try to negotiate by saying I've lived there many years with no problems, paid rent on time, etc. Unfortunately I'm only even allowed to speak to the local office manager who is either powerless or pretends to be and doesn't even pretend to be sympathetic.

Meanwhile, they aren't even keeping their end of the deal up. The pool and hot tub have been drained and in disrepair since January.(I'll definitely mention this when negotiating this time).

Lastly, moving is not the answer. Practically every apartment complex around here is owned by one of these horrible companies so there's no escape unless you happen to find something owned by an individual(which has its own problems). I'm also getting a small discount(gets smaller every renewal) for being in an outdated unit so moving would still raise my rate, be a massive hassle, and I'd have to pay a new deposit.

Long term I will buy a house, but how can I save enough when they gouge me at every turn?

 

Hi guys. I'm Toasteh and I've been working on a spiritual successor to the cult classic Black & White.

If you have questions, you can post them here or on the Discord.

About the game:

Deus Novum is a spiritual successor to Black & white, much like Stardew Valley is to the Harvest Moon series with a learning creature, a variety of powerful miracles, and villagers to convert. However, it differs from Black & White in a number of ways such as a focus on fighting against goblins and other enemies as opposed to trying to fight other gods for the worship of humanity. These goblins will launch a variety of targeted events on your villages, inspired by Rimworld. Kidnapping children, burning your crops, stealing from your storehouse, and more!

I've also tried to focus more on gameplay as I felt that was the weak point of Black & White. There are more miracles, different buildings that can empower your villagers, and you can set up prayer power networks using conduits which allows for some automation.

Overall, I've tried to use what worked in Black & White, replace what didn't, and add new exciting features.

Deus Novum is available on Steam.

view more: next ›