Okay...forgot to turn off community lock on comments while testing. It should be unlocked now.
That's awesome. Thanks for sharing.
No. As a mostly forever GM, my recruitment pattern is the same regardless of system. However, availability and other factors may dictate how I play it (in person vs VTT).
First are friends and family. I always ask if they're interested in trying some new TTRPG especially if I know it's something they're interested in. (Newest being tried is Pokethulhu).
Second, if someone in my VTT group has indicated an interest in something, I'll reach out to them to see if they're interested or just announce I'm trying something new. If needed, and then if it's a system my VTT supports, I'll announce to the VTT population in general that I'm trying something and see if anyone is up for it.
Third, if I still haven't reached my preferred player count and the existing players don't mind, I'll post something at my local hobby store to see who's interested. Though, it almost never gets to this point.
If I actually get a chance to play, it's either family/friends or VTT. It's also usually one-shots or short adventures. I don't want to commit to a long running campaign as I usually can't commit to something that long and don't want to cause issues if/when I drop from it.
Seriously curious as to why this is getting down-voted. Is it because it's AI generated, not good, or something else?
My family, friends, local hobby store, my VTT of choice Fantasy Grounds (forums & Discord), and resources focused on FG e.g. Fantasy Grounds Academy.
Golf clap.
Yakety Sax. (added in edit)