TheSpookiestUser

joined 2 years ago
[–] TheSpookiestUser 10 points 9 months ago (7 children)
[–] TheSpookiestUser 7 points 9 months ago (2 children)
[–] TheSpookiestUser 5 points 9 months ago (5 children)
[–] TheSpookiestUser 7 points 9 months ago (1 children)

Not relatable

[–] TheSpookiestUser 3 points 9 months ago
[–] TheSpookiestUser 8 points 9 months ago

Good luck lads.

🫡

[–] TheSpookiestUser 80 points 9 months ago (1 children)

Scaled sorting is gonna be huge I think. Really looking forward to that

[–] TheSpookiestUser 44 points 10 months ago (3 children)
[–] TheSpookiestUser 5 points 10 months ago

Disco Elysium

[–] TheSpookiestUser 36 points 11 months ago (2 children)

Has anyone ever said the first statement up there in the top-left? I wouldn't doubt there's some fringe group that would, but I also think they would be in the vast minority and you'd need to specifically go looking to find it. I dislike this kind of meme for that reason, it's sowing a divide that doesn't need to exist.

[–] TheSpookiestUser 30 points 11 months ago (2 children)

PSA: If it's links on Discord, you can prefix the link with vx to make it natively embed so you don't have to click through (e.g. vxtiktok.com). This also works with twitter links (vxtwitter.com). People out there hosting these domains doing the lord's work

[–] TheSpookiestUser 93 points 11 months ago* (last edited 11 months ago) (4 children)

People like to think that they've made some far-reaching change with what little actually happened. The painful truth is: they didn't. There wasn't a big hit to the userbase, most people on Reddit already hated moderators and didn't give a shit if they got removed, and overall people caved far too quickly (how many people folded instantly when their internet moderator position was threatened? (I say this as someone who was one of those moderators that flat out quit everything and nuked my account rather than continuing to toil for free for a corporation that hates me)).

The actually important thing that was accomplished by the protesting was platforms like Lemmy getting enough of a userbase boost to become stable - in the future, Lemmy and others may be able to act as viable alternatives to Reddit, because there's already a community here (however small). Reddit will continue to enshittify, and people will continue to leave in small numbers that may escalate to big numbers if they commit a truly massive fuckup. The more heavy Reddit users (read: more invested, not necessarily more active) are small in number compared to the vast majority who lurk, don't give a shit about any ongoing meta-drama, and don't particularly care about any changes to the UI or browsing experience as long as they can still get an endless feed of memes.

Even if it hurts to realize this, it's important to make sure people get this message beat into their skulls so that we aren't stuck with a bunch of Redditors (derogatory) with over-inflated egos that think Reddit will bend over backward to appease them, then cave as soon as they receive literally any pushback from the corporation running the site.

10
striking a pose (lemmy.world)
submitted 1 year ago by TheSpookiestUser to c/tf2
 
 

Granted, I've been mostly sticking to community servers recently, but still.

 

Back when we first revealed Hades II at The Game Awards in 2022, we said to expect more information on our plans for Early Access sometime in 2023. It's time we shed some light on those plans!

Early Access Starts Next Year

We now can confirm we're planning for Hades II to launch in Early Access in Q2 2024 on Steam and the Epic Games Store. We'll have more details on the exact date, pricing, and system requirements closer to that time.

Thank you for your patience as we gear up for this launch! You may be wondering, why can't we launch in Early Access, like, right now?! The game looked pretty far along in the first trailer! The reason is, Hades II will have at least as much content from day one in Early Access as the original game did back when it launched in Early Access on Steam. And, even though Early Access inherently means a game is not yet complete, we still want to do everything we can to make sure Hades II is worth your while as soon as you can play it in any capacity.

You can add Hades II to your wishlist on Steam or the Epic Games Store and join our email mailing list to find out as soon as our Early Access is available.

Prior to That: The Hades II Technical Test

Also in Q2 2024, shortly before we launch in Early Access, we're going to run a technical test with a limited sample of players. The purpose of this test will be to find and solve any technical or compatibility issues we might have missed, to ensure anyone who tries Hades II in Early Access can have a smooth play experience. To that end, this technical test will contain much less content than what's in store for the Early Access launch, and likely be limited only to a relatively small subset of players who express interest in participating. We'll announce more details about the Hades II Technical Test closer to when it's ready.

More About Early Access & Beyond

Early Access was vitally important to the entire idea behind the original Hades -- we decided it would be an Early Access game before deciding literally anything else about it, such as the Underworld setting. We've approached development of Hades II knowing Early Access will be no less important this time, though now knowing a bit more of what to expect from Early Access development, as well as more about what a Hades game needs to be. We believe the timeframe we're planning for will be the "sweet spot" where the game is far enough along that player feedback won't mostly consist of stuff we already know isn't there yet, but isn't so far along that it's too late in development for us to act on the feedback we receive.

Similar to how we approached Early Access with the original, following our Hades II Early Access launch, we'll have several Major Updates adding the rest of the game's core content and refining what's there based on player feedback. The story will expand with each update, as we introduce more characters, and deepen relationships with existing ones. This process will culminate in our v1.0 launch, which will feature the conclusion to the story and any other finishing touches.

We don't yet know exactly how long it will take us to get to v1.0 of Hades II, as our experience developing in Early Access has taught us (among many things) to expect the unexpected. For now, our focus is to keep building core content -- environments, characters, weapons, Boons, story events, music, and more -- as we gear up for our Technical Test and Early Access launch in Q2 this coming year. Thank you again for your patience and support as we work to ensure our first sequel meets our standards, and hopefully yours, too!

11
alas, poor sniper (lemmy.world)
submitted 1 year ago by TheSpookiestUser to c/tf2
 
 

Bonus: Guy in chat mad at snipers

 

https://steamcommunity.com/sharedfiles/filedetails/?id=3034289956

Pretty nice taunt that would probably see a lot of use, what with all the slaughter of friends happening all the time.

6
submitted 1 year ago* (last edited 1 year ago) by TheSpookiestUser to c/tf2
 

if you can't tell from the stat box in the middle, this screenshot was from very early on in my playtime.

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