Surdon

joined 11 months ago
[–] [email protected] 1 points 6 months ago

This is something I've thought about for a long while. As a socially awkward kid, I read the stories of King Arthur. One of the stories about one of his knights (can't remember which) the knight is given an enchanted item that charms everyone he speaks to and makes them like him. This immediately captured my fascination as a socially inept kid, but the more I thought about it, it would be living hell.

You would never EVER believe anyone genuinely enjoyed your company again, constantly wondering if it was the enchantment. Even if you removed the item and found someone who liked you natrually without it, normal appreciation or regard would NEVER come close to the enchanted one, and it would now FEEL like they disliked you. It would poison your entire life

[–] [email protected] 1 points 6 months ago

I mean, we need scale on the luck too. What is a normal amount of luck. Is +100 luck 200% your normal luck? If so that might kind of suck. If it's normally ranked out of 10, +100 is worldbreaking shit

[–] [email protected] 1 points 6 months ago (1 children)

I'm confused, how can you 'burn' anything without oxygen? Burn literally means to oxidize

[–] [email protected] 12 points 7 months ago (2 children)

As a guy who went to nursing school and was like one of 5 guys in a class of 80, it definitely isn't as great as it sounds. Mostly it means that there is a lot of cliques and your options are be ignored/ignore them, or get involved in which case there WILL be drama

[–] [email protected] 1 points 7 months ago

You are assuming that they think rationally

[–] [email protected] 16 points 7 months ago

Santa has always worked on tips, that's what the cookies and milk are for

[–] [email protected] 3 points 7 months ago

I've unfortunately seen that video

[–] [email protected] 3 points 7 months ago (1 children)

Very similar to the ER in that case- every patient is put on a priority scale between 1 and 5 as well. We don't forget about the 5's, but it's definitely a constant battle to remember what I consider non emergent. One of the biggest issues of ADHD is almost toddler levels object permanence...

[–] [email protected] 10 points 7 months ago* (last edited 7 months ago) (5 children)

ADHD is neither a flaw nor a superpower IMO, (in most, non severe cases)- most 'ADHD' is a normal neural varient. Some people are starved of dopamine due to desensitization/lack of rewarding tasks in life, and some people have a clinical lack of neurotransmitters that need to be supplemented.

I struggled for years through highschool and most of college with my ADHD, and it wasn't until I (somewhat accidently) found myself working in emergency medicine that I could see it as positive at all.

In a hunter gather society, most of what we term 'ADHD' would be a huge benefit- the ability to rapidly learn, rapidly switch tasks, and do a little of everything. The issue is our current society doesn't reward these traits- we are physically sedentary, and ask ever increasing concentration on ever more abstract tasks of our workers. It's not that you are broken; it's that society doesn't play to your strengths- AT ALL.

In the ER, I'm very happy, because most of my work consists on hyperfocusing for super short stents, then moving on to the next thing. Additionally, I actually calm down somewhat and can self regulate much, much better than I can in ordinary life. As you may know, one of the hallmarks of ADHD is a lack of dopamine- part of what makes concentration so difficult for us and why we seek constant stimulation. In the high pressure, high stimulus enviroment of the ER, it's almost feels like time slows down for me- I feel calm and super focused, which is very rare for me in daily life.

I'm not saying all this to convince you to work in emergency medicine, only to provide a contrast- I used to want to be an engineer, and frankly I would be (even nore) dependent on stimulants if I tried to do a job like that.

[–] [email protected] 1 points 7 months ago

As someone who has been on the verge of arguing with my ignorant family all week and trying to keep the peace, I actually appreciate this comment

[–] [email protected] 2 points 7 months ago

Yeah I haven't tried the mods either and I kinda suck at the game but I've always felt like it has a low cost to entry, which is why it feels chill to me. A lot of death anxiety in games is due to time investment and, frankly, like BOTW, fear of long loading screens more than any in game punishment.

Ftl has such a satisfying and similar gameplay loop and allows so much pausing that it doesn't really feel stressful for me. I still hate dying and do it a lot in the game, but I can play ftl with a sort of soft mental focus that many other games don't allow me to do

[–] [email protected] 14 points 7 months ago* (last edited 7 months ago) (3 children)

FTL, Stardew valley, No mans sky, Minecraft, Old rpgs like Chrono Trigger

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