RightHandOfIkaros

joined 2 years ago
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[–] RightHandOfIkaros 11 points 1 week ago* (last edited 1 week ago)
[–] RightHandOfIkaros 29 points 1 week ago* (last edited 1 week ago) (3 children)

I typed about six or seven different kinds of replies to this before deleting the entire thing each time.

I don't particularly have anything to add to this topic, other than I am voicing my frustration by expressing that I had to realize multiple times that either I didn't care enough to argue with people about it, or I didn't care enough about this game to bother resoonding to replies about it.

Ubisoft can go bankrupt and Tencent can go next.

[–] RightHandOfIkaros 21 points 1 week ago

"Permanently."

Until Epic arbitrarily decides they are no longer free.

[–] RightHandOfIkaros 109 points 1 week ago (6 children)

Im guessing Among Us?

[–] RightHandOfIkaros 2 points 1 week ago* (last edited 1 week ago)

Sony is already killing the anime industry, and their clinging to console exclusives is a blight on gaming. This will likely be the final nail in the coffin for both if it goes through, I see no reason why Kadokawa would feel the need to be acquired as they are doing quite well in the anime, manga, and gaming sectors they do business in.

[–] RightHandOfIkaros 5 points 1 week ago

I mean, I dont know what anyone expected from a Gundam x khara collaboration project.

[–] RightHandOfIkaros 57 points 1 week ago (3 children)

Thats just code for "I am jealous that your hobby makes you happy."

That's a massive red flag.

[–] RightHandOfIkaros 2 points 1 week ago

Very PC98, but too many colors and makes inconsistent use of dithering. Interesting, but not enough for me to want to buy it.

[–] RightHandOfIkaros 5 points 1 week ago* (last edited 1 week ago)

See, the problem is when people say no, and then later they complain about why the person didn't keep trying.

If someone out here respecting that you said no, you're a moron that deserves to be called a clown if you start complaining about "why didn't they keep trying?"

I ain't playing that game. I hear no and I'm gone forever. No take backsies.

[–] RightHandOfIkaros 1 points 1 week ago

I think you are misunderstanding, because I agree with you when the games minimum hardware requirements are met.

I am saying I hope this technology can be used so that hardware that is below minimum requirements could potentially still get decently playable framerates using this technology on newer titles. The obvious drawback being decreased visual quality. I agree that upscaling, particularly TAA and its related effects, should not be used to reduce system requirements because the developers do not design their game well or make use of ugly effects. But I think this can be useful for old systems or perhaps only integrated graphics chips depending on how the technology works. That was what I meant. Sorry I was not clear enough initially.

[–] RightHandOfIkaros 4 points 1 week ago* (last edited 1 week ago)

Perhaps. Its not that I don't like turn based games, and its not that I am not trying out JRPGs either. For example, I like X-COM, Jean dArc on PSP, and Tuned Hearts on PC98. I suppose these are more tactical or strategic than traditional JRPGs, but regardless I don't feel bored or tired of the combat in those games.

Ive tried Octopath Traveler, and I really like its art style bu I just don't enjoy the combat. Admittedly, I felt the same with Chrono Trigger, which is a shame since it is so well regarded. Ive also tried Dragon Quest 11, which I did not finish. Ive even tried playing some of the Wizardry games, but once the combat starts it doesn't keep my interest.

I like Yakuza but Like a Dragon didn't appeal to me.because of its combat. Likewise with Persona, I just don't feel drawn to the game because I know it has a turn based combat system. I did try Persona 1, but I know that game is very different from the more recent Persona games. I tried The Legend of Dragoon, and while I was only in combat twice as part of scripted events, it seemse like maybe the combat will be a bit less repetitive but only time will tell.

[–] RightHandOfIkaros 4 points 1 week ago (3 children)

Well, with regards to Koudelka, I am specifically referring to the mechanic in many JRPGs by which combat is initiated randomly, without the player ever interacting, colliding with, or even seeing a visible enemy. One moment you are walking, and the next you are in combat. You never had the option to not be in combat, you just get vortexed in. Chrono Trigger and many Final Fantasy games operate this way as well. Its not that they feel out if place, they are annoying because they interrupt what I was doing. In BG3, PoE2, and even Dragon Quest, enemies are visible. You basically never enter combat randomly.

Now, with regards to Dragon Quest, I found the music always being the same was too repetitive. Combat always felt the same regardless of what enemies I faced or where. At least I could choose when I enter combat, which is probably why I made it as far into the game as I did (got to the mermaid queen and stopped shortly after).

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